Pre-Order the DSi Now on Amazon February 18, 2009

Remember you can always cancel, don’t be left out on launch day!
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Remember you can always cancel, don’t be left out on launch day!
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Electronic Arts sent out an e-mail invite teasing its forthcoming EA Sports Season Opener event in San Francisco. The e-mail promises new information on big franchises, including Fight Night Round 4, EA Sports Active, Tennis Featuring Wii MotionPlus, EA Sports Complex, FIFA Ultimate Team and more. But perhaps most important of all to Wii owners, Tiger Woods PGA Tour 10 “featuring Wii MotionPlus.”
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Onslaught: The first First Person Shooter ever for the WiiWare™ platform. With tight controls, a horde of enemies to blast away, and some of the most intense action you’ll ever find, Onslaught sets a new standard for FPS on Wii™.
In the distant future, contact with a distant research colony is lost and your team is sent in to find out what happened. Upon arrival, you’re attacked by overwhelming numbers of mysterious creatures. It’s up to you and your squad to eliminate the threat and discover the truth that lies deep inside the colony.
Being the first FPS on WiiWare, Onslaught gives shooter fans the action you’ve been waiting for. Taking advantage of the precise motion controls of the Wii Remote™, you’ll be in full command of your soldier as you tread through treacherous terrain. The action stays tight by aiming with the Wii Remote. You’ll need steady hands if you’re going to survive the horrors that await. When running low on ammo, give the Wii Remote a shake to get back in the game. When the odds get overwhelming, a supply of grenades will keep enemies at bay by throwing them using the Nunchuk™.
The enemies of Onslaught are no pushovers, which is why you may need to team up with a friend, or two, maybe even three! Get online and play in 4-person co-op to increase your chances of survival.
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You can now add WiiNintendo to your Firefox search engines.
Install WiiNintendo Firefox Search Engine Plugin
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Since we officially know the Nintendo DSi is heading to the North American shores on April 5, 2009, we have started seeing more information pop up like crazy.
Gamepro’s “Five Coolest Features” of the DSi:
For explanations on each of these, head over to Gamepro.
MTV’s 30 Minutes with the DSi
For more information, visit MTV Multiplayer.
DSi Accessories are already popping up.
Other Random Info
Please keeep checking back for up-to-date info about the Nintendo DSi and all other Nintendo-related news. Also, please visit our forums (WiiFuse.com) to discuss this and other Nintendo topics.
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Today, Marvelous Entertainment USA and XSEED Games unveil the first official US trailer for their upcoming title, Avalon Code. The companies also announce the launch of Avalon Code’s official product website. Avalon Code will be released in March, 2009, exclusively for the Nintendo DS.
In the official launch trailer, watch as time is winding down and the world is on a path to destruction. Playing as the main character, it is up to you to save all that is worthy of being taken into the next world. Use the ‘Book of Prophecy’ as a way to modify the rules of engagement during battle, by slamming the mysterious book on the heads of your enemies and other items of interest. By doing so, players can capture and alter monster and weapon attributes to their advantage.
Avalon Code is an action RPG boasting incredible graphics, innovative gameplay mechanics, and an epic story of the world’s destruction and the player’s task to create a new one. Choose to play as a male or female, affecting which characters to develop a romantic relationship with.
[Press Release]
Wallpapers, Story, and more
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Nintendo and Masahiro Sakurai have teamed up once again. This time, it will not be for another Smash Bros. game, but it is guaranteed to be a great experience. For now, all we have are Japanese websites. If any of you are up for the challenge, please translate for us.
The following are some [Japanese] websites that explain this project:
Here are some updates GoNintendo has run across:
UPDATE – Looks like this is all part of a new company that works under Nintendo, Project Sora. Project Sora is a first-party company for Nintendo, and they’re working on a new title at this time.
UPDATE 2 – Iwata has confirmed that the current project that that Project Sora is working on is not a new Smash Bros.. “It’s not Smash Bros. I asked for. …I can promise an experience that’s different from anything [you’ve played] up until now.”
Here are some updates from Andriasang.com.
In the discussion, Iwata refers to the game as “A new experiment, both for Mr. Sakurai and for Nintendo.” While admitting that he cannot disclose the content of the game, Sakurai adds “We’ve started a special project. We’re not sure how it will sell or if it will be accepted. Our goal is not just to make a single game. We can promise that you’ll be able to experience something different.”
The new project, Iwata explains, came about as he told Sakurai that Nintendo was looking to making something new and asked if he would be interested. Sakurai explains that he took the offer because, as a freelance developer, the conditions were perfect — he’d be given a team, a company, and an office and left with the task of making a special project.
Iwata has apparently been privy to a glimpse at the game’s design document. “I’m scared to ask, but how is the content of the new plan?” asks Sakurai. Iwata’s response is: “From our perspective, it’s not something that overlaps oddly with something that would come from Nintendo or those close to Nintendo. He later describes the project as, “It’s something that can be made because Nintendo is backing you up, but is also something that Nintendo could not make.”
The new game may have leanings towards core players. “If one were simply considering effective use of funding,” explains Sakurai, “we’d have went with a plan similar to Touch Generations. But that’s not I wanted.” He later adds, “We want to make something that will be wanted even by the more hardcore game players, and something that offers new ideas.”
Discussing some of the background of the studio’s facilities, Sakurai notes that he looked in a variety of areas in Tokyo, including Shinjuku and Akihabara, but decided in the end on Idabashi, a business area in the heart of the city. The focus, he says, was on finding a location that would be easily accessible to a variety of people and would offer plenty of outside eating facilities. He points out that the building in which the studio will be located is new and that it does not have any columns running through it, allowing the development members to see one another.
Also speaking about the facilities, Iwata notes that with Smash Bros., the development studio got extremely crowded during peak development times. This time, they’ve learned from the experience and have invested in a large office even though initially there will be too much space.
The site does not specify a platform for the game, nor does it get into specifics on content. The site also does not mention release details, although the employment listing suggests a release in 2011.
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During Mario’s Painting career, his name didn’t draw much traffic. But today he’s a big hit, and with the help of the Wii, the hits keep right on coming when people look up “Mario”. To see how Mario is more popular now then he was then, solve the following riddle:
Take the last name of a famous artist who cut off part of his ear.
Cross out the word for a mover’s truck.
At the end of the remaining letters, write the word for a cheer at a bullfight.
Cross out the symbol for the first element in the Periodic Table.
The name of a certain board game now appears twice in a row.
Transpose the letters in the second appearance of that game.
Now read all the letters.
The result is in line with what was said above.
You can bookmark or view past Nintendo Mensa puzzles here.
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The Wii has become this generation’s version of the PlayStation 2, reaching all parts of the market and selling tens of millions of units,” [Sega President Simon Jeffery] says.
This is Jeffery’s rationale for why Sega is releasing three major hardcore Wii titles in 2009, with House of the Dead Overkill already on store shelves. The higher-profile MadWorld hits next month, and The Conduit in June.
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EarthBound fan-site, Starmen.net, reveals that the ESRB rating was a mistake and also takes a look at the history of their attempts to get EarthBound onto Nintendo’s Virtual Console.
Early in the summer of 2007 Starmen.Net received an unsolicited message:
“EB on VC in July.”
There wasn’t much else to the message. We were skeptical at first — EarthBound fans have endured more ill-fated rumors, delays, false starts, cancellations and disappointments than probably any other fanbase in gaming history, so we approach everything with a healthy skepticism. Like, 0% body fat skepticism.
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