WiiNintendo




I go hands-on with Wii Sports Resort June 27, 2009

Filed under: First Look, Reviews — DarkWish @ 12:08 am

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Earlier this month, I took Wii MotionPlus for a swing with Tiger Woods PGA Tour 10. It was then that I realized truly what Wii MotionPlus had to offer. The device worked great with Tiger Woods and I made a bold statement: “Wii MotionPlus is set to truly re-define the way we play games”. The only way to prove that was to use it with another compatible game, one that was designed from the ground up with Wii MotionPlus in mind. And so, I got my hands on a copy of Wii Sports Resort. After a few hours, I’ve explored the many aspects of the game and have a very good sense of how good the game is, as well as how well Wii MotionPlus can enhance gameplay.

(more…)

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The Conduit – Here come the reviews June 23, 2009

Filed under: Reviews, Videos — hey_suburbia @ 8:54 am

The Conduit – IGN Video Review:



86
IGN

While the game does not turn the genre upside-down, it is innovative in certain areas — for example, it features the most customizable, precise and enjoyable controls of any console shooter created, hands down.

80
Nintendo Power

The best pure first-person shooter on the Wii. [July 2009, p.84]

80
Games Radar (in-house)

The solid, yet unremarkable single-player won’t win any awards, but The Conduit still features the most finely honed online outings available on the Wii, thus making it supremely worthy of our third highest score.

76
Official Nintendo Magazine UK

Nowhere near classic status, but this is a welcome companion to “Metroid Prime: Corruption.” [July 2009, p.78]

70
GamePro

To be blunt, The Conduit is a by the numbers shooter that offers a couple of thrills but ultimately doesn’t make much of an impact.

I will update this post as the reviews come in. I should have a mini review by tonight as well.

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The Conduit – 8.6/10 From IGN

Filed under: Reviews — Rob @ 8:34 am

the-conduit-20090622041533958-000

It’s not revolutionary, but the Conduit is a great first-person shooter designed just for Wii owners. While the game does not turn the genre upside-down, it is innovative in certain areas — for example, it features the most customizable, precise and enjoyable controls of any console shooter created, hands down. Meanwhile, the technology powering the experience is leaps and bounds ahead of most third- party offerings for Nintendo’s system. Combined, you’ve got a game that controls flawlessly and looks great. If you’re okay with a few presentational cliches — a story involving aliens that seems played out — and a shooting experience that rarely strays from straightforward running and gunning, you’re probably going to love the end product. If, on the other hand, you own another system, nothing The Conduit offers, fantastic controls aside, will seem extraordinary. Supposing you are a single console owner, though, High Voltage’s shooter not only delivers a fun single-player quest, but an engaging online mode that will keep you fragging complete with WiiSpeak support for months to come.

[FULL REVIEW]

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Dawn of Discovery – Wii Reviews June 22, 2009

Filed under: Reviews — hey_suburbia @ 11:22 am





90
GamingXP

The only negative thing to say about this game is that there’s no multiplayer mode. Apart from that I’m sure that you will spend a lot of hours playing this title.

87
IGN UK

Ubisoft has delivered a game that’s been thoughtfully designed around the strengths of Nintendo’s system, delivering an experience that retains the essence and depth of the long-running series while streamlining it to offer a pacier, more accessible twist on the familiar formula, replacing unnecessary complexity with gameplay breadth.

84
Official Nintendo Magazine UK

With great controls and an involving plot, this is one title that’s well worth conquering. [July 2009, p.90]

83
XGN

By means of a good control system, a profound gameplay, and a good looking presentation, the game proves to be a perfect example of how well the RTS-genre can work on the Wii.

81
NGamer UK

A very pleasant diversion and a great start for genre newbies. [Aug 2009, p.75]

80
Teletext GameCentral

Perfectly judged adaptation of the PC series, with just the right level of complexity and challenge.

80
Level7.nu

Although this is a scaled down version of the Anno experience we’ve come to know on the PC it still has enough depth to captivate us through for hours with it’s appealing blend of intuitive controls and charming graphics. The controls are well adapted to the unique control scheme of the Wii and the presentation does a god job of conveying all that’s going on at any given time. If you’re in the mood for a fun and well made strategic experience of a less hardcore nature, this is the game for you.

80
VideoGamer

It’s well executed and breezy, but not without its flaws.

(Also known as “Anno 1404: Dawn of Discovery” and “Anno: Create a New World”) Dawn of Discovery takes place in the year 1404, when King George’s land is suffering from severe droughts and brutal famine. Aware of his people’s distress, the king calls on his two sons, William and Edward, to acquire new territories in order to produce enough goods to satisfy the needs of his empire’s inhabitants. Whereas Edward suggests aggressive means to collect the precious resources, his brother William offers a peaceful solution, proposing to explore new and unsettled lands in the south of the kingdom. With his Father’s blessing, William heads south to the mysterious Orient and returns with valuable new technologies such as the water pump that allows dry lands to be cultivated in order to produce enough food for the people. But there are still many unmet needs within the king’s empire, and players are tasked with the mission of fulfilling those needs while both expanding and sustaining the vast society. Build and sustain your own expansive empire. Explore the beautifully detailed world and discover new places to create your civilization. Set up trade posts in the spice mines of the Orient and explore new trade routes to keep your nation growing. Learn from other nearby cultures to expand your horizons and master the challenges of establishing a prosperous society.

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Tiger Woods 10 – GT Wii Video Review June 17, 2009

Filed under: Reviews, Videos — hey_suburbia @ 10:28 am






Quote from GameTrailers:

“Given all the ways you can play as well as the superb Wii Motion Plus controls the Wii version of Tiger Woods 10 is EASILY the best one.

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Ghostbusters: The Video Game – Early Review June 15, 2009

Filed under: Exclusive, First Look, Reviews — hattrick @ 9:30 pm

Wii Ghostbusters

WiiNintendo owner, hey_suburbia, received a promo copy of Ghostbusters: The Video Game from Atari recently.  He then passed it on to me for a review.  I’ve been playing for the past couple hours (interrupted here and there by phone calls).  I’ve not finished the game, but I believe I have enough under my ghostbusting belt to give a review of this new game for the Wii, which will hit store shelves tomorrow, June 16, 2009.

As with most of my reviews, I will talk about 4 major components (story, visuals, gameplay, controls) before I give my final overall impressions.

Introduction/Story
Ghostbusters: The Video Game is based off of the original two movies from 1984 and 1989, written by Dan Aykroid and Harold Ramis.  This game was also written by Aykroid and Ramis.  In addition to writing, both men star in the film alongside Bill Murray and Ernie Hudson as New York City’s self-appointed ghostbusting team.  Three of the men are scientists, and they use their skills to develop tools in order to catch ghosts.  This game picks up after the second movie.  You play the role of a new cadet Ghostbuster (male or female – depending on who you choose).  In this role, you are not only being trained, but you are also the “guinea pig” for all their new equipment.  In the beginning of the story, you revisit the hotel from the first movie, in order to recapture some ghosts.  As you begin to track them down, you all realize that there are several ghosts who are reappearing.  Even the Stay Puff Marshmallow Man is back.  The story unfolds through both gameplay and cut-scenes.  These cut scenes are done very well, and are sometimes quite hilarious, in true Ghostbuster form.  However, if you do not want to watch them for whatever reason, you can easily skip through by pressing the + button.  It is also worth noting that this game will be available for all major consoles (i.e. Wii, Xbox 360, PS3, Nintendo DS).

Visuals/Graphics
First thing is first.  I’m not a graphics-only gamer, but I will be honest in saying that is the first thing people see (obviously).  You control your character in a third-person perspective, and the cut-scenes are usually done in first-person.  The Wii version of this game is done in a cartoon-style, as opposed to the more “realistic” style of the PS3 and 360 versions.  It has been said by the developers that they believe the Wii version looks the best because of the cartoon-style.  I am not sure I completely agree, as I believe I need to see the other versions in action before I make my comparison conclusion.  So, only looking at the Wii, I believe this game looks good.  I won’t say it is visually stunning, but it does do a descent job of painting a picture.  The characters resemble their human counterparts (some more than others), the ghosts look great, the tools/weapons look really good, and the environments are also descent.  The camera is usually right on, by following your character, but every once in a while, it seems to be in the wrong place.  Overall, it’s good, though.  There are two things I believe they could have worked on in order to make it even better.  The first is the scenery.  In the cut scenes, the backgrounds and surroundings are great.  But during gameplay, it seems to take a backseat to the foreground,.  The second improvement I would make is on the character movement.  This includes how a character moves on screen when controlled and not controlled.  They seem to always move in the same way, no matter where they are walking.  The only thing that changes is their speed.  Going right along with walking, their mouths do not always match up with what they are saying.  I know they are meant to look like cartoons, but this could have been better.  Overall, though, the game looks pretty good.  None of the negatives kept me nor will keep me from playing this game.

Gameplay
Put simply, this game is fun to play.  I believe this for two reasons.  The first is that it reminds me of the movies that I like so much.  The second is that I get to take part in the ghostbusting, instead of just watching it on the TV.  You move around using the Nunchuck’s analog stick.  The main component is obviously finding ghosts, wrestling them around with your proton blaster, and then capturing them.  To use your blaster, point with the Wii Remote and press and hold the B button.  Drop the trap with the Z button.  All ghosts are different and involve different techniques when wrangling them in.  To learn these techniques, you use your PKE meter.  Pop it out with UP on the control pad, and scan with the A button.  Put it away with DOWN on the control pad.  I’ve got to be honest.  Wrestling and catching ghosts is fun.  Having to scan everything is annoying.  You can easily beat most early stages without scanning items/enemies, but you will not reach your achievement at the end if you don’t scan everything.  The same goes for the pages of the Tobin Guide that are scattered around the levels.  However, collecting these pages is not nearly as bad, because to find them, you just start blowing things up.  Which reminds me, most of the environment is destructible (to a certain extent).  So, in summary, the gameplay is great, but I don’t like scanning with the PKE Meter nearly as much as capturing ghosts.  They did make stages replayable, which was a great idea, due to me not wanting to collect everything the first time through.

Controls
When I first heard they were making a new Ghostbusters video game, I was so excited to play it on Wii.  Mainly, I felt like this because the Wii Remote helps you feel more like a Ghostbuster.  In the end, the controls did not disappoint.  Sure, it gets a bit frustrating when you want to relax your hand a bit, but then find yourself spinning around the room.  However, this is only a minor problem.  But if that is the case, maybe it’s time for a break.  Just pause, sit the remote down, and come back later when you are not so tired.  The IR sensor responds perfectly.  Shooting a ghost down with your blaster feels exactly how it should.  When you have finally worn down the energy level of the ghost, you must bash it around the room.  To do this, a simple quick-time event is initiated.  You must thrust your Wii Remote in the direction indicated on screen.  This usually works, but I did notice, at times, where it did not read my movement correctly.  (Implementing Wii Motion Plus maybe could have fixed this.)  The control of your character with the analog stick is usually right on.  It would have been nicer to have varying speeds in movement, but you can’t win them all.  In the end, I was very pleased with the controls of this game.  Everything seems to work almost exactly as I would have hoped.

Concluding Overall Impressions
I am really enjoying this game!  It is a perfect nod to the movies, and it makes you feel like you are a part of the actual team.  The story feels like a third film, where I am a character.  I also think it was great to revisit old ghosts from the movies, and they did so very well.  If I have anything negative to say, it would have to be about the PKE Meter and the lack of humor.  Don’t get me wrong, the script has some hilarious parts, but it seems to be more serious than the movies (at least so far).  If you are a fan of the movies and/or a fan of action-puzzle games, I definitely recommend this game.

I apologize for not having some gameplay footage of my time with the game, but my old capturing device does not work with my new Mac computer.  However, if you readers want, I could set up a time where I can live stream some gameplay as I work through some levels.

Official Game Website – Click Here.

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DS Demo Review – 6/12/09 (NA) June 12, 2009

Filed under: Exclusive, Nintendo DS/DSi, Reviews — hattrick @ 12:21 pm

ds-demo-review

This is a new segment I am simply titling “DS Demo Review,” where I will share short reviews for the DS demos available on the Nintendo Channel.  I hope to do this most weeks, but please forgive me if I miss one or two.  I will also only be reviewing the new titles posted each week.  So, the games that are on there every week (i.e. Brain Age, Flash Focus, etc.), I will not be reviewing.

Ice Age: Dawn of the Dinosaurs
I love the Ice Age movies.  I usually don’t like movie games.  This one seems to be no different.  There is only one level, which is the 2.5/3D side-scrolling type.  You play as Buck (the weasel), but you can also play as Scrat and Sid in the full game (according to the “thank you screen” after I completed the level).  The first time through, I eventually stuck due to a glitch and died.  The second time through I did not mess with attacking any enemies, and only hopped my way through.  It was really easy.  The controls are ok.  B is jump, which was essentially all I ended up needing.  The other buttons are attack buttons.  Based on the demo, I’m going to have to say, this game is not worth picking up…even if you are a big fan of the movies.

Ant Nation
This demo starts off with a slideshow of drawings telling the story.  Apparently, there are some alien ants that have come, and a professor is asking you to use some ants to defeat the alien ants.  You then begin the tutorial.  It tells you your basic job, which is basically to defeat those alien ants with your ants and various other items (shoe, torch, water, etc.).  This is essentially a digital ant farm RTS.  After a bit, I got stuck on the torch tool, and couldn’t select anything else…so I started torching ever ant that came out of the hole, and finally getting the “game over” screen.  I guess I wasn’t supposed to kill those ants.  Overall, this seemed pretty boring.  However, I’m not an RTS fan, so some of you might enjoy this.

MySims Racing
This game is very similar to Mario Kart DS.  It even includes item boxes and power slides.  You get one track in this demo, and when you are done, you can restart or exit to the menu.  It was quite fun, and the added speed boosts (similar to nitrous, which you gain by doing power slides) make it similar to a Need for Speed title.  The full game is playable online, but I’d recommend sticking with Mario Kart DS if you’re looking for a good kart racer on the DS.  However, if you are a big fan of Mario Kart and the Sims or Sim City, this will be a great pick-up.

Miami Law – Demo Vol. 2
This is based off of the TV show with the same name.  The demo involved 2 modes.  The first had you analyze one figure and choose its match.  I found this very similar to some puzzles on Professor Layton.  However, there was only one figure to match, and then it took you back to the title screen.  The second mode involved a shootout, where you fired at your enemies by pointing at them with the touchscreen.  This seemed to be an on-rail shooter in just one area.  After you killed all your enemies in that area, you were taken back to the title screen.  This game seems like an interesting hybrid of puzzle and shooter, but that’s all I could gather.  The controls were ok, but could be better.  Overall, this was a very short demo.  I did not really get a good feel for how the overall game would be.

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I take Wii MotionPlus for a swing… does it live up to the hype? June 10, 2009

Filed under: Exclusive, News, Reviews — DarkWish @ 11:00 pm

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Hey everyone, DarkWish here. I know I vanished from WiiNintendo for a long time, but I’ve been very busy. I’ll be back in full force once the Summer ends, but every now and then I can’t resist writing about something and will make some time to do so. Wii MotionPlus is one such topic. At Nintendo’s E3 conference last year, they unveiled Wii MotionPlus and the stage was set for a whole new level of immersion in video games.

Wii brought motion controls to the table and created a whole new way to play games. The problem is though that the motion control in most Wii games can easily be mapped to buttons or the control stick. It’s essentially “waggle” and doesn’t enhance the experience much, if at all. Don’t get me wrong, I enjoy many of Wii’s titles that include motion control. Excitebots: Trick Racing has great use of motion for steering, Medal of Honor: Heroes 2 has great controls thanks to the IR in the Wii Remote, and throwing punches at people in Punch-Out!! is great. However, there were times when motion control just made the game frustrating.

Take Red Steel as an example. Okay, so the game has many problems, but one of them was the sword fighting. It just felt very mechanical and repetitive, and there wasn’t much to it. The same could be said of some of the games in Wii Sports. Golf, for example, could sometimes get frustrating when the golf club wouldn’t do what you were doing and would swing when you didn’t want it to or even not swing when it should have. Even games like Cooking Mama: Cook Off and Mario Party 8 were games that could have been great, but most of the motion involved was “waggle” and there just wasn’t anything special about it.

I’m a big fan of Wii and I love many of its games. But there was just something lacking. Nintendo finally addressed that with Wii MotionPlus. It is said to bring true 1:1 control to Wii games and really put you into the game. I think I’ve written a long enough intro already, so let’s get to it. Does it really live up to its hype? I put it to the test and found out…

(more…)

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Tiger Woods PGA Tour 10 – MetaReviews

Filed under: Reviews — hey_suburbia @ 1:13 pm

Tiger Woods PGA Tour 10 Box Art

91
1UP

With the addition of MotionPlus, Woods 10 on the Wii is a fantastic golfing videogame, besting its console counterparts because of its control options, extra courses, party game modes, and Frolf. Not to mention, it’s casual friendly for anyone to play, but with enough difficulty options for the hardcore to stay interested. It’s almost hard to imagine it getting better than this for the foreseeable future.

90
Nintendo Power

Last year’s version was phenomenal, but the option to use the Wii MotionPlus accessory makes Tiger Woods PGA Tour 10 the most authentic sports video game I’ve every played. [July 2009, p.90]

90
IGN

Tiger Woods PGA Tour 10 for Wii is the definitive golf game. It’s filled to the top with content, sports spectacular controls enhanced by MotionPlus, and includes great Disc Golf and online modes. Seriously, this is an amazing package made all the better by the peripheral pack- in.

85
GameZone

Across the game’s several innovative features, a common thread ensures Tiger Woods PGA Tour 10’s status as a landmark Wii title — from stunningly accurate motion controls to allowing players to compete with the pros, this game was made to be the most immersive golf game of all-time. And it is.

To discuss this and more, head to our forums.

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Grand Slam Tennis – MetaReviews June 9, 2009

Filed under: Reviews — hey_suburbia @ 2:54 pm

grand-slam-tennis-boxart

85
IGN

An impressive package on Wii, and one of the best tennis games I’ve ever played.

75
Nintendo Power

A solid first effort for the new franchise that, while a bit rough in some parts, offers the most well-rounded tennis experience on the Wii. [July 2009, p.88]

70
VideoGamer

If you’re after the most realistic feeling tennis game on the market, Grand Slam Tennis for Wii is it, when it works. MotionPlus-enabled shots can be performed by feel alone (as long as you’re not lobbing or performing drop shots) and this will be enough for a lot of gamers – just be prepared for a fair few annoying moments. If you’re after an in-depth single-player experience you might be disappointed though, as what’s on offer here is geared around playing with friends.

50
Eurogamer

An underwhelming representation of tennis, crippled by unintuitive controls, and just makes you want to go back to the precision of Top Spin or Virtua Tennis on a control pad. You can’t blame Wii MotionPlus for this failure, because it’s almost impossible to tell whether it’s helping or hindering.

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