WiiNintendo




I go hands-on with Wii Sports Resort June 27, 2009

Filed under: First Look, Reviews — DarkWish @ 12:08 am

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Earlier this month, I took Wii MotionPlus for a swing with Tiger Woods PGA Tour 10. It was then that I realized truly what Wii MotionPlus had to offer. The device worked great with Tiger Woods and I made a bold statement: “Wii MotionPlus is set to truly re-define the way we play games”. The only way to prove that was to use it with another compatible game, one that was designed from the ground up with Wii MotionPlus in mind. And so, I got my hands on a copy of Wii Sports Resort. After a few hours, I’ve explored the many aspects of the game and have a very good sense of how good the game is, as well as how well Wii MotionPlus can enhance gameplay.

(more…)

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Wii Bowling Ball: The Most Dangerous Wii Accessory Yet June 20, 2009

Filed under: Fanboy, First Look — hey_suburbia @ 1:37 pm

Wii bowling ball

Here’s a surefire way to destroy your expensive TV or severely injure your loved ones: CTA Digital’s Wii Bowling Ball, an accessory that’ll give Wii Bowling that extra edge of realism that’s acquired by nearly guaranteeing you’ll break something while using it.

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New Pokemon Heart Gold and Soul Silver Japanese Footage June 18, 2009

Filed under: First Look, Videos — hey_suburbia @ 10:00 am






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Wii Shooter Saint Takes A Cue From Space Harrier

Filed under: First Look, Screens/Images — hey_suburbia @ 9:52 am

stage1boss

Not much is known about Saint (aka Daisaiou in Japan) other than its a shooter and based on the Monkey King legend. Starfish delayed the game for over half a year, but it’s finally coming out with a little nod to Space Harrier.

Saint has sprite based 3D levels. Very retro, but it looks like these are played light gun style with the remote.

Saint also staple 2D side scrolling action with an interface reminiscent of The Monkey King: The Legend Begins. Starfish developed that game too, which was originally going to be a new entry in the Shin Chuuka Taisen series.

Just like The Monkey King, UFO Interactive is publishing Saint in the states. The title, its twenty plus stages, and twelve weapons is scheduled to come out here in “Q2 2009?. The Japanese version just got dated for a release on August 28.

[Siliconera]

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Ghostbusters: The Video Game – Early Review June 15, 2009

Filed under: Exclusive, First Look, Reviews — hattrick @ 9:30 pm

Wii Ghostbusters

WiiNintendo owner, hey_suburbia, received a promo copy of Ghostbusters: The Video Game from Atari recently.  He then passed it on to me for a review.  I’ve been playing for the past couple hours (interrupted here and there by phone calls).  I’ve not finished the game, but I believe I have enough under my ghostbusting belt to give a review of this new game for the Wii, which will hit store shelves tomorrow, June 16, 2009.

As with most of my reviews, I will talk about 4 major components (story, visuals, gameplay, controls) before I give my final overall impressions.

Introduction/Story
Ghostbusters: The Video Game is based off of the original two movies from 1984 and 1989, written by Dan Aykroid and Harold Ramis.  This game was also written by Aykroid and Ramis.  In addition to writing, both men star in the film alongside Bill Murray and Ernie Hudson as New York City’s self-appointed ghostbusting team.  Three of the men are scientists, and they use their skills to develop tools in order to catch ghosts.  This game picks up after the second movie.  You play the role of a new cadet Ghostbuster (male or female – depending on who you choose).  In this role, you are not only being trained, but you are also the “guinea pig” for all their new equipment.  In the beginning of the story, you revisit the hotel from the first movie, in order to recapture some ghosts.  As you begin to track them down, you all realize that there are several ghosts who are reappearing.  Even the Stay Puff Marshmallow Man is back.  The story unfolds through both gameplay and cut-scenes.  These cut scenes are done very well, and are sometimes quite hilarious, in true Ghostbuster form.  However, if you do not want to watch them for whatever reason, you can easily skip through by pressing the + button.  It is also worth noting that this game will be available for all major consoles (i.e. Wii, Xbox 360, PS3, Nintendo DS).

Visuals/Graphics
First thing is first.  I’m not a graphics-only gamer, but I will be honest in saying that is the first thing people see (obviously).  You control your character in a third-person perspective, and the cut-scenes are usually done in first-person.  The Wii version of this game is done in a cartoon-style, as opposed to the more “realistic” style of the PS3 and 360 versions.  It has been said by the developers that they believe the Wii version looks the best because of the cartoon-style.  I am not sure I completely agree, as I believe I need to see the other versions in action before I make my comparison conclusion.  So, only looking at the Wii, I believe this game looks good.  I won’t say it is visually stunning, but it does do a descent job of painting a picture.  The characters resemble their human counterparts (some more than others), the ghosts look great, the tools/weapons look really good, and the environments are also descent.  The camera is usually right on, by following your character, but every once in a while, it seems to be in the wrong place.  Overall, it’s good, though.  There are two things I believe they could have worked on in order to make it even better.  The first is the scenery.  In the cut scenes, the backgrounds and surroundings are great.  But during gameplay, it seems to take a backseat to the foreground,.  The second improvement I would make is on the character movement.  This includes how a character moves on screen when controlled and not controlled.  They seem to always move in the same way, no matter where they are walking.  The only thing that changes is their speed.  Going right along with walking, their mouths do not always match up with what they are saying.  I know they are meant to look like cartoons, but this could have been better.  Overall, though, the game looks pretty good.  None of the negatives kept me nor will keep me from playing this game.

Gameplay
Put simply, this game is fun to play.  I believe this for two reasons.  The first is that it reminds me of the movies that I like so much.  The second is that I get to take part in the ghostbusting, instead of just watching it on the TV.  You move around using the Nunchuck’s analog stick.  The main component is obviously finding ghosts, wrestling them around with your proton blaster, and then capturing them.  To use your blaster, point with the Wii Remote and press and hold the B button.  Drop the trap with the Z button.  All ghosts are different and involve different techniques when wrangling them in.  To learn these techniques, you use your PKE meter.  Pop it out with UP on the control pad, and scan with the A button.  Put it away with DOWN on the control pad.  I’ve got to be honest.  Wrestling and catching ghosts is fun.  Having to scan everything is annoying.  You can easily beat most early stages without scanning items/enemies, but you will not reach your achievement at the end if you don’t scan everything.  The same goes for the pages of the Tobin Guide that are scattered around the levels.  However, collecting these pages is not nearly as bad, because to find them, you just start blowing things up.  Which reminds me, most of the environment is destructible (to a certain extent).  So, in summary, the gameplay is great, but I don’t like scanning with the PKE Meter nearly as much as capturing ghosts.  They did make stages replayable, which was a great idea, due to me not wanting to collect everything the first time through.

Controls
When I first heard they were making a new Ghostbusters video game, I was so excited to play it on Wii.  Mainly, I felt like this because the Wii Remote helps you feel more like a Ghostbuster.  In the end, the controls did not disappoint.  Sure, it gets a bit frustrating when you want to relax your hand a bit, but then find yourself spinning around the room.  However, this is only a minor problem.  But if that is the case, maybe it’s time for a break.  Just pause, sit the remote down, and come back later when you are not so tired.  The IR sensor responds perfectly.  Shooting a ghost down with your blaster feels exactly how it should.  When you have finally worn down the energy level of the ghost, you must bash it around the room.  To do this, a simple quick-time event is initiated.  You must thrust your Wii Remote in the direction indicated on screen.  This usually works, but I did notice, at times, where it did not read my movement correctly.  (Implementing Wii Motion Plus maybe could have fixed this.)  The control of your character with the analog stick is usually right on.  It would have been nicer to have varying speeds in movement, but you can’t win them all.  In the end, I was very pleased with the controls of this game.  Everything seems to work almost exactly as I would have hoped.

Concluding Overall Impressions
I am really enjoying this game!  It is a perfect nod to the movies, and it makes you feel like you are a part of the actual team.  The story feels like a third film, where I am a character.  I also think it was great to revisit old ghosts from the movies, and they did so very well.  If I have anything negative to say, it would have to be about the PKE Meter and the lack of humor.  Don’t get me wrong, the script has some hilarious parts, but it seems to be more serious than the movies (at least so far).  If you are a fan of the movies and/or a fan of action-puzzle games, I definitely recommend this game.

I apologize for not having some gameplay footage of my time with the game, but my old capturing device does not work with my new Mac computer.  However, if you readers want, I could set up a time where I can live stream some gameplay as I work through some levels.

Official Game Website – Click Here.

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Dragon Ball Revenge Of King Piccolo – Japanese Debut Trailer

Filed under: First Look, Videos — hey_suburbia @ 6:53 pm






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My Personal Trainer – Interactive Golf Trailer June 12, 2009

Filed under: First Look, Videos — hey_suburbia @ 10:48 am

My Personal Trainer with IMG Academies and David Leadbetter:



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First Trailer Video of Bplus’ Total Retrorama – Bit Boy!! for WiiWare June 11, 2009

Filed under: First Look, Videos, WiiWare — hey_suburbia @ 4:49 pm




Bit Boy!!, is a totally new kind of game mix in which one-pixel-hero Kubi rushes through the whole history of videogames in order to save his pixel pals.

Players accompany Kubi in this totally crazy-pixellated retro journey and battle hordes of nasty monsters in

4-bit dungeons,
8-bit caves,
16-bit strongholds,
32-bit mazes,
64-bit arenas and
128-bit worlds.

Bernd Geiblinger, Art Director of Bplus, says:

“Everyone knows that Bplus really is a crazy company. We lifted up a gearwheel to the top of evolution and let it fight against evil Plättchen 6 billion years in the future. We transformed a boy into a ball, only to let him become a rock to stand up against metal crabs and flying trees.
With Bit Boy!!, we created a fantastic new arcade adventure that is delivered together with all its never-before-seen prequels from the different videogame eras. From ages 14 to 40, each Bit Generation will spark true retro feelings in all players when they set off in the ultimate pursuit of fruits and highscores.”

Players can grab a pal for even more fun in the cooperative mode.
The Wii Remote is your joystick – the arcade adventure begins.

Key Facts:

Genre: Arcade Action
Platform: WiiWare™
Developer: Bplus
Players: 1 or 2 Player cooperative
Control Style: Wii Remote™ – +Control Pad Style or Joystick Style
Presentation: Retro graphics from all eras of videogame history
Video Modes: 480p, 16:9 widescreen
Release Date: tba

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‘Wii hacker’ part of Microsoft’s Natal effort

Filed under: Fanboy, First Look, Videos — hey_suburbia @ 4:33 pm
YouTube Preview Image

Johnny Chung Lee, the former Carnegie Mellon researcher known for finding creative ways to adapt the Wiimote, has revealed himself as one of the minions behind Project Natal, Microsoft’s effort to add motion-sensing capabilities into the Xbox 360.

Lee, who is now a researcher at Microsoft, said in a blog posting that he has been working on the motion-sensing project.

“Now, I should preface by saying I don’t deserve credit for anything that you saw at E3,” Lee said in the blog, which he posted on Monday night. “A large team of very smart, very hard-working people were involved in building the demos you saw on stage. The part I am working on has much more to do with making sure this can transition from the E3 stage to your living room – for which there is an even larger team of very smart, very hard-working people involved.”

For his part, Lee said he thinks Microsoft doesn’t get the credit it deserves in the consumer arena.

“It’s sort of a bummer that Microsoft gets kinds of a bad rap,” Lee said. “It’s a lot of very ambitious groups trying to do big things. Not everything makes it out the door.”

Lee, who works in an applied science group that sits between the research and product arms at Microsoft, says that the company is working on some very cool stuff, though he could not go into a lot of details.

“I played a little bit with the depth cameras before Microsoft,” he said. “The technology I have been able to play with since coming to Microsoft is a lot better.”

[cNet]

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The Beatles: Rock Band: Preview June 10, 2009

Filed under: First Look — hey_suburbia @ 2:46 pm

beatles rock band

The Beatles: Rock Band will jump right into some of their fans favorite tracks without having to go through the story mode, and the game lets you do just that. From the start of the game, each of the 45 songs can be played instantly from the quickplay menu without having to unlock anything. Though this is pretty cool, fans would be missing out on “reliving” the career of The Beatles, which in the game will showcase some of their most memorable performances, such as their debut in the states on the Ed Sullivan Show and their fanatical crowd-filled concert at Shea Stadium in 1965.

Harmonix also put a great deal of effort into the video sequences that play during songs. Aside from the aforementioned career highlight performances, TB:RB displays sequences for songs that were written during The Beatles’ studio years as “dreamscapes.” These sequences highlight subject matter of individual songs, such as “Here Comes The Sun” which shows The Beatles playing in a bright field filled with sunlight and psychedelic colors. These performances begin with the band in the studio and slowly fade into the “dreamscape,” highlighting the band themselves and the song lyrics; you’ll find no sign of fans during these tracks.

[GamePro]

To discuss this and more, head to our forums.

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