I think fighting games have the perfect gameplay design. I’m not a huge fan of the fighting game genre, but I think the mechanics used in fighters is something many games could learn from. Keep in mind, I’m not a game designer, so my ideas are not incredibly specific. However, I do think they are specific enough to get my point across.
Most fighting games have a core 4 actions that players can use: crouching attacks, standing attacks, jumping attacks, and grabs/throws. And each of those actions can be countered or blocked by crouching guard, standing guard, or grab counters. It’s essentially a slightly more complicated version of rock-paper-scissors, but instead of guessing, [...]
From the contest page:The Warios Contest
Fancy yourself a budding game designer? Send us your best work for a chance to win a trip for two to the Nintendo E3 Presentation in L.A. Your task is to design a microgame using a theme of creatures, sports or machines. Entries will be judged on originality, funness, accessibility, humor and adherence to one of these themes.
Best of all, there is no purchase necessary. Entrants who do not own a copy of WarioWare DIY may submit a concept instead of an actual microgame – there is practically no reason not to enter!
Remember the big names that we expect to see at E3 – Zelda, Metroid, a host of others, as well as [...]
None of us really care for the Star Wars spinoff, The Clone Wars, and we like to pretend that it doesn’t exist, but TT Games is hard at work on a LEGO game based on it.
As indifferent as I am to the animated Star Wars series, I think that if anyone can make it worth noticing, it is TT Games. Sure, their LEGO franchise is childish, easy and pointless. But they’re just plain fun.
LEGO Star Wars III: The Clone Wars will include “new battle modes, giving players unique, head-to-head combat and an upgraded level builder, allowing the creation of customized bases and in-game battlefields. Play either as a Jedi or Separatist with all-new character abilities, such as [...]