Coffee With Games – Space Camp Hours

Thanks to Scott over at CoffeeWithGames.com we have a snapshot of current play data for Space Camp.  For his full analysis  be sure and click on the link at the bottom of this article.

Coffee Beans
Sunday night as I was working on the computer, I was debating on whether or not to open an extra tab to NASA’s site for coverage on their latest rover mission to Mars. I ended up opening an extra tab and switching back and forth on the coverage of the Curiosity’s landing on the Red Planet. After watching the Curiosity coverage, it made me wonder how many “space” type games there might be on the Wii that I had missed. So, that’s how this post was inspired.

Space Camp was released for the Wii on May 26, 2009 and I believe it released with a MSRP of just $29.99. The game was developed by 7 Studios (now closed) and published by Activision, and it received an ESRB rating of “Everyone” with “Mild Fantasy Violence” listed as content for gamers and parents to be aware of.

The Curiosity Mars rover took 253 days (about 6,072 hours) to reach Mars. How many hours have U.S. Wii owners reported training for lunar journeys with Space Camp? Brew yourself some coffee, and let’s take a look!

The Brew
Space Camp has approximately 12,860 Wii owners that have reported game-play data through the Nintendo Channel, with days possibly reported. The game’s average play-time per day/session is 1 Hour 22 Minutes, and as the image above shows the game has averaged just over 6 Hours “Per person” that has reported data.

Space Camp’s ”professional” critic review score average is 62.00%, based on just one review score on GameRankings.com. The game has a customer review score average of 65.00%, based on 4 customer reviews from Amazon.com.

Source: Curiosity Inspired - Space Camp Hours Report

About the author:

Jeremy’s love of gaming, especially Nintendo started in the late 80′s when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he’ll answer, “the day I beat Zelda 2.” To this day that game holds a special place in his heart. His favorite types of games are platformers.

Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Jeremy – who has written posts on NintendoFuse.


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