Resident Evil Revelations – Get your herbs via Streetpass

Okay, so aside from that odd title this is pretty cool news.  I only wish it would support SpotPass as I don’t tend to StreetPass with many people even though I live in a densely populated area.

Today Capcom has confirmed that Resident Evil™ Revelations, which launches on 27th January on Nintendo 3DS, will have exclusive StreetPass™ functionality allowing players to collect items via a local wireless connection.

There are two gameplay modes available through which players can connect via StreetPass™. In the single player mode, called Campaign mode, different items will be available to collect by passing other Nintendo 3DS owners; in the co-op mode, called RAID mode, players will receive new enemies and missions via StreetPass™. When a new item becomes available, players will receive a parachute icon and after clicking on this the new item can be collected.

Resident Evil™ Revelations is the first time Resident Evil™ has been available in true 3D and sees a return to its survival horror roots with cinematic tension, intense sieges and high quality visuals that really bring the fear to life. The 3D visuals present a high quality perspective of the game world, enhancing the atmosphere and feeling of horror with the audio adding further to the scary experience.

The game introduces a brand new storyline, locations and characters to the series. Jill Valentine and BSAA partner Parker Luciani have been sent to search for Chris Redfield, whose last known GPS data positions him as being on-board a supposedly abandoned cruise ship. Danger hides around every corner as they explore the confined space of the ship and face a menacing new enemy and virus; the T-Abyss.

There are 4 playable characters in this instalment: BSAA agent Parker Luciani, Raccoon City survivor and BSAA founder Jill Valentine, Chris Redfield (missing at the beginning of the story) and nature-loving BSAA agent Keith Lumley.

Source: NintendoLife

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About the author:

Jeremy’s love of gaming, especially Nintendo started in the late 80’s when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he’ll answer, “the day I beat Zelda 2.” To this day that game holds a special place in his heart. His favorite types of games are platformers.

Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Jeremy – who has written posts on NintendoFuse.


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