Hands-on: GoldenEye 007 for the Wii
Destructoid has a small write up about their hands on with the game:
Remember the tank level in the 64 version of 007? It was a pretty badly designed and boring level. The new tank section in Eurocom’s version of the game is a gigantic blast though, mainly due to the fact that there’s a ton of action taking place on the screen. Enemies are coming at you from the ground and the air giving you something to shoot at throughout the entire level.
Along with the massive amount of enemies, buildings are getting bombed all around you in an attempt to stop Bond from giving chase to his target. It’s pretty impressive to see buildings crumble (for a Wii game, anyway).
This section of the demo was short but it did the job, showing how much Eurocom has changed from the original. The new game’s story follows GoldenEye’s plot for the most part, but there are some additional missions never seen in the original game or movie for that matter.
Of course, the real meat to GoldenEye is the multiplayer. They’ve updated the scheme so that it takes a more modern day approach, meaning that you have loadouts to pick from whenever you spawn instead of finding weapons scattered throughout the map. You can only carry two guns and a few grenades at a time, too.
As a fan of the original, I wasn’t all that thrilled with the loadout feature. I get that enough in Call of Duty and the Halos. What I really like that is new, though, is all of the modifers you have at your disposal. Only a few were shown, but expect to see things like paintball mode, Golden Gun matches and a modifer that makes people explode when they touch each other.
If there is anything that will really hurt GoldenEye, it’s the graphics. Multiplayer is a ton of fun, but when you’re on a map with wide open spaces, it’s nearly impossible to spot the (up to eight) other players from afar.