E3 2010 Hands-On First Impressions with hattrick
Game: The Legend of Zelda: Skyward Sword
After what seemed like a long wait, we are finally getting a true Wii version of The Legend of Zelda. This time, our hero, Link, is from a city in the sky. There is a disturbance below, and he must save the day. That is the basic idea, of course. After some much-wanted hands-on, I can say two big things about this game. One is that it felt very natural, and I had no problems with controls that you saw in the Nintendo press conference. Second, it seems like it will be rather difficult. I struggled some with the first boss. Moving on, I wanted to say that it reminds me quite a bit of A Link to the Past (SNES). A combination of the art style and the feel of the game remind me of one of the best games in the series. While it does not look as dark as Twilight Princess, it still has that Zelda charm, following the colorful nature of other titles in the series. A combination of one-to-one and pre-set moves felt great in combat. The shooting of the bow-and-arrow and the slingshot felt just right. Also, while I only played one level, I did not find the Wii Motion Plus needing to be recalibrated at all (contrary to the occasional times in Wii Sports Resort). One reservation I have about the game is the release date. Part of me understands that waiting a bit longer means a better game, while the other part of me wonders if it will end up being another Twilight Princess event – where it comes out at the end of the Wii lifecycle and is also on the next home console. All of this is merely speculation, though. Skyward Sword is another title for which I am very excited.