Shin Megami Tensei: Strange Journey – Review Round-Up
Trailer (Above)
Summary
When the black spot appeared in the Antarctic, mankind became nervous; when it began to spread, that anxiety turned to panic. The Joint Project, convened to discuss how to deal with the expanding anomaly, decided to send in four ships carrying humanity’s finest soldiers and most cutting-edge technology. The mission: to investigate what lay on the other side of what had been dubbed the Schwarzwelt and find out if there was a way to stop it from eventually covering the Earth. You are an elite soldier hand-picked for the Strike Team, outfitted with a Demonica environment suit and posted to the Red Sprite under Commander Gore. Upon entering the Schwarzwelt, the crew finds itself forced to deal with harsh conditions, supernatural interference, and throngs of demons populating the bewildering world. What exactly is the Schwarzwelt? What awaits at the end of this strange journey? It is entirely in your hands to find out. [Atlus USA]
Destructoid – 90
As far as Nintendo DS role-playing games go, this is my new favorite, hands down. But then again, I’m a huge fan of both dungeon crawling and Atlus’ Shin Megami Tensei series games.
Game Informer – 88
Uncovering all the Schwarzwelt’s secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]
Nintendo Power – 80
For better or for worse, it makes the player the master of his own destiny. As it turns out, that’s a heck of a challenge, but the challenge is worth it. [Apr 2010, p.87]
GamePro – 70
If you’re looking for a thoughtful, challenging RPG experience, this is a Strange Journey worth taking; those who take issue with the thematic elements, however, might want to go adventuring elsewhere. [March 2010, p.91]








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