Might and Magic: Clash of Heroes – Review Round-up

Games Master UK – 91
Challenging, addictive and excellent. It’s our new favourite puzzler/RPG. [Nov 2009, p.67]
Edge Magazine – 90
Even if the DNA of its forebears is barely apparent, such a bold, brilliant transformation certainly involves something a little like magic. [Dec 2009, p.100]
NGamer UK – 90
A life-consuming wonder-gem. [Winter 2009, p.65]
IGN – 88
Clash of Heroes is an all-new experience built exclusively for the DS, and it’s hands-down one of the deepest and most rewarding games on the system.
Cheat Code Central – 88
The five campaigns make for a huge journey that melds together seamlessly. There’s tons of variety, and the challenges are truly refreshing. Single and multi-card multiplayer round out the package nicely, but there’s no online component.
9Lives – 87
Might and Magic: Clash of Heroes offers a totally new battle concept for turn-based rpg’s. The puzzle-styled confrontations require patience and tactical guile, but despite the ingenuity, it remains accessible, challenging and varied. Recommended for rpg-fans and puzzle-lovers.
Nintendo Power – 85
The clever puzzle battles and fast-moving story makes Clash of Heroes easy to pick up and tough to put down. [Nov 2009, p.90]
GamePro – 80
It’s becoming increasingly rare for companies to release new and unproven titles that buck convention and focus on changing the current landscape but Clash of Heroes does so remarkably well, making for a unique and satisfying title that feels totally fresh. I recommend it to any RPG gamer looking for a unique take on the established genre; puzzle fans should take a look as well.
RPGamer – 80
Capybara Games has done a phenomenal job creating a very unique RPG/puzzle hybrid that will keep gamers happy.
Game Informer – 78
I came in expecting nothing, and ended up having a pretty good time exploring the battle system’s many nuances. [Nov 2009, p.115]
Check out WiiNintendo’s Exclusive Walkthrough Preview/Interview with Daniel Riaz of Ubisoft
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