Call of Duty: Modern Warfare Wii – ONM Interview

Why did you decide to bring Modern Warfare to Wii?
Daniel Suarez: As you know, Modern Warfare is one of the greatest shooters of all time. We’re bringing it to Wii for a number of reasons. There’s a huge audience out there that have never played this game. It was originally developed by Infinity Ward, it’s being ported to the Wii by Treyarch, and it’s the third Wii title that they’ve brought to Wii – the first was Call of Duty 3, then last year’s World At War, and now Modern Warfare.
What improvements have Treyarch made over World At War?
DS: They’ve implemented a number of improvements over World At War, the first being graphical. They’ve been continually optimizing the graphics engine and performance so that we have a higher texture resolution – if you compare the two side by side you can really see the difference. The other thing is improved particle effects and they’ve introduced ten player multiplayer – in World At War we only had eight player multiplayer. But the big thing is that this is a full, 100% complete version of Modern Warfare. World At War didn’t have some of the features that the other versions had, but this one does – it’s a complete and undiluted port. You name it, it’s in there.
We’ve also improved the way the Friend Code system works in-game. It’s a lot more user-friendly. Another thing we looked at closely was the controls. We got a lot of feedback from World At War and what people wanted was to customize the controls. We’ve given them that. You can do anything you want with deadzones, buttons and so on. There’s a lot of customization, and people want that.
We really want to emphasize the fact that this really is the complete game. Squad Mate mode is in there, too – it’s a feature we had in World At War and it kind of gives you a Mario Galaxy style of co-op play so I can jump in and jump out.
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