Fifa 10 – Wii Screens July 16, 2009
A number of key areas have been worked upon for the upcoming game:
* Manager Mode has had many issues addressed. Building a team to 5 stars will be much harder. The experience points system has been improved, pre-season friendlies are now organized by your assistant manager, a HUB screen has replaced the message system, you can now edit kit numbers, and the staff upgrades have been tweaked, you can get updates from other teams around the world (Total Football Experience), the player growth is revamped, the atmosphere is different with rival teams.
* Ball physics have again been refined and improved from FIFA 09.
* To extend the realism of the gameplay, the defensive line in matches will generally be positioned deeper, to prevent attacks having an unfair edge.
* General gameplay has been improved as it has been every year. This year, A.I., goalkeeping, positioning, defending, physical play, and set pieces have been improved from last year’s game.
* “360° Dribbling System”: The first-ever true 360° dribbling system in a football game gives you precise control to skillfully play spaces between defenders that previously were not possible.
* “Improved Urgency AI Logic”: With over 50 new movement cycles, improved urgency AI logic delivers more responsive positioning so the players stay focused on the ball and move at a speed appropriate to the action.
* “Improved Trapping Intelligence”: Players now have a better awareness of where the easiest, most natural trapping position is so they can get the ball on the ground and under control easier and earlier.
In addition to this, David Rutter confirmed in his Twitter that:
* The wall defending against a free-kick can be moved using the shoulder button.
* Cross-field passes are now generally a lot more driven and will take about half the time to cross the pitch.
* Players can assign specific stadiums to specific clubs.
* On cold days, players’ breath will be visible.
* There will be new crowd effects.
* There will be a new training mode, similar to the one in the PS2 version.
* There will 23 new celebrations; whether or not these are user-controlled remains to be seen.
* There will be a new Arena mode called ‘Anything Goes’, with up to four players able to play there at once.
* There will be a new gameplay-editing interface named “Custom Set Peices” in which the player can manually assign the runs/movements of individual players within a set piece.
The goal nets will be completely rewritten.
he stadium lighting will be more realistic, but not dynamic (e.g. the sun will not move across the sky during matches).
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