High Voltage announces The Grinder coming to Wii
As we confirmed yesterday, IGN was promising another game announcement from High Voltage yesterday. Well, it came last night in the form of a game called The Grinder. It seems like High Voltage has plans to do a lot for Nintendo. Here again, they plan on bringing an experience to the Wii that they have yet to find. Here’s a section of IGN’s interview with the developers:
The Grinder looks amazing. It reminds us a little bit of one of your earlier games, Hunter: The Reckoning. Is there any relation or are there any influences here?
Kerry J. Ganofsky: Thanks! We are extremely proud of how the game is coming together. We have worked on a number of games throughout our 16-year history and we do draw from them in different ways. A major vision point of this project was to present traditional monsters in new and interesting ways.
Matt Corso: Yes actually. Now that you mention it The Grinder does resemble Hunter just a bit. [Smiles] I happened to be the lead artist on the Hunter Xbox games many full moons ago, and Eric was my Art Director at the time. There are also a few other team members from the Art, Design, and Programming departments that also worked on the original Hunter games. The Grinder is our chance to improve upon the work that we did back in the old days. There are a lot of influences throughout The Grinder’s design from the original Hunter games, but there are also many combined years worth of game development experience, and a fully matured technology foundation, to take this game well beyond anything that we ever could have accomplished back in those days.
Eric Nofsinger: I can’t tell you how excited we are to be sharing The Grinder with you! We’ve been playing a lot of Left 4 Dead and there really isn’t that kind of frantic cooperative experience on the Wii right now. There’s certainly nothing that takes advantage of the Wii hardware the way we are able to with our engine. One thing that we learned from working on the Hunter series is that we’d prefer to feel like badasses who are suiting up to go out and slay monsters. This opens up all sorts of possibilities for enemies, weapons, characters and story.
The read the entire interview, which includes more screenshots, click here.
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