WiiWareWorld Impressions: Kimi to Boku to Rittai March 28, 2009
Sean Aaron writes:
Visually the game is quite nice to look at. There’s this cube floating in blackness that looks like it’s made of dry ice: it’s translucent with clouds or mist moving inside it and a faint glow around the edges. In the background is what can only be described as a grey sun looming over the proceedings. The mechanics are pretty simple: you’re supposed to fling these little people at the cube and ensure it’s balanced so they don’t slide off. That’s the game, right there in a nutshell. Interested? Of course! Who could resist throwing little people at cubes?
There are six levels in total and each level is divided into six stages. Each stage involves playing through a series of six cubes (well, if it wasn’t already obvious Nintendo is in league with the DEVIL). Each of the six cubes (called Cube 1, Cube 2, Cube 3, etc. up to the final one which I presume is called something like Final Cube) grow out of the previous ones creating a lovely geometric structure. When each cube starts you will be shown how many seconds you have to complete the cube and how many little people (called ninge — that’s pronounced “neen-gay”) you need to fling on it successfully.
A More Challenging Cube — no I don’t know what it does!
The controls are as follows (note that a small graphic in the lower left will show you what to do at each stage):
1. Shake the wiimote up and down (I expect most people — especially men — to be familiar with this motion) to “load” two ninge to fling.
2. Use the pointer and click A to indicate where you want to fling those ninge (people who use remote controls will be familiar with this motion) — oh you get one of each per “load”: red females and blue males.
3. Swing or flick the wiimote overhand to launch the ninge at the cube (Boom Blox players, baseball players and cricket bowlers will be familiar with this motion).
Discuss this and more in our forums.
Follow WiiNintendo on Twitter.
Subscribe to our RSS Feed.







