IGN – MadWorld Hands-on January 15, 2009
The game itself is among the “brawler” genre, offering Double Dragon or Final Fight-style of beat-em-up gameplay but in a fully 3D presentation. Players assume the role of Jack whose forced to participate in a Running Man-like game show. The task? Kill, maim, destroy as many bad guys as you can as you wander through the various locations in search of your specific goal. Jack’s no pushover — he’s a musclebound killer with a chainsaw strapped to his arm, so if his fists don’t do in the enemies, that Black & Decker sure will. Of course there are tons of different ways to do in the baddies, including countless environmental items that you can bring in and utilize for some heavy-hitting combinations.
So here’s the deal with the controls: on the Nunchuk side of things, you’ll control Jack using the analog stick, with the Z trigger being your jump command. As you run through the 3D environments, the camera will stick behind the main character in a fixed position, so if you run backwards you’ll now be running towards the camera. To shift the camera back behind Jack, all you do is tap the C button and it’ll reposition itself instantaneously and you’re right back to looking over his shoulder again. On the Wii Remote, you’ve got the main punching action on the A button, and the chainsaw attacks on B trigger. Attacking with the fists is a simple “tap, tap, tap” on the A, but if you want to pick something or someone up, you hold the A button down. As you’re holding something, Wii Remote or Nunchuk controls come into play: waggle the nunchuk while holding an enemy and you’ll headbutt him into submittion, for example. Chainsaw attacks are motion sensitive: hold B and swipe up and down or side to side for different cut swings.
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