Call of Duty: World at War Hands-on October 1, 2008

As it stands right now, Call of Duty: World at War is a visually impressive showpiece for Wii, and while the control works (those that played Call of Duty 3 will have little to complain about), it could be even faster, and even tighter. It isn’t running at 60 frames, so you don’t get the fluidity found in games like Heroes 2, but the cursor control holds up very well. We still haven’t seen the in-game, non-FPS moments found in the DS version (things like anti-air guns or mortar strikes), but what little we did get to play was pretty fun. The flamethrower is a great addition, and the new portable heavy machine gun (which can be mounted in specific areas for serious firepower) was in full effect, and a blast to use as well. We’ll just wait on more info as far as multiplayer, and of course want to get some more time with the campaign and, by association, Squadmate mode. There’s a lot more to see, but it’s obvious Activision - and Treyarch - is upping its game on Wii, as the COD4 engine is alive and well on Nintendo’s system.






















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