TONS of NEW Guitar Hero: World Tour Info! (most of the setlist revealed!)

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ScoreHero and a few others were invited to Neversoft to play Guitar Hero: World Tour. According to one of the people that attending, the information is embargoed until Tuesday, but that doesn’t stop it from getting leaked. If you want all the latest details, you’ll have to hit the jump to read all about it.

  • They may not necessarily be playing the final build, but they do have the full setlist there.
  • At the event, they got to play the Xbox 360 version, however they played the PS3 and Wii versions the night before.
  • The timing window is similar to Guitar Hero: Aerosmith. It’s not as loose as Guitar Hero III.
  • Open note hammer on’s and pull off’s are shown as a white bar instead of the purple bar
  • Open notes are only for bass
  • The drum set is quieter than Rock Band’s drums.
  • The strum bar has a click to it, but it has a bit of a rounded “tip”.

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  • The guitar can now be taken apart into two pieces, like the guitar for the Wii version of Guitar Hero III. But don’t worry, ScoreHero says it doesn’t move at all, so it’s a good design.

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  • The touch strip on the neck of the guitar can be used to simulate strumming, so you don’t need to use the strum bar for the entire song. It’s supposedly easy to tap out the bat using the touch strip, maybe even easier than strumming it.
  • The touch strip is apparently always active, so you can tap everything. And certain sections of songs can be tapped without even having to fret.
  • And if you’re using the touch strip to strum, you can slide your fingers back and forth on the touch strip to whammy.
  • The touch strip doesn’t push in at all, it’s slightly recessed into the neck.

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  • The star power button is where the select button used to be. You can see it perpendicular to the strum bar in a picture above.
  • The hyperspeed option is in the cheats menu, but this time it allows you to select it per instrument, so each instrument can have different levels of speed.
  • If you’re playing expert and your friend is playing easy, it won’t slow your track down.
  • Below are some comparison pics of the Les Paul guitar and the new guitar.

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  • The guitar feels about the same weight as the Les Paul guitar, maybe a little lighter though but not much.
  • Your rock meter can apparently go into the negatives if you are doing bad, and then if you keep missing notes, you will fail.
  • If someone uses star power, it can save someone like in Rock Band, but it doesn’t help as much.
  • If you play on your own, it takes a few mores notes to get to red in the rock meter than it did in GH3.
  • When using the drum set, depending on the weight of your hit, you get a different sound from the drum. So, you can get snare accents, open high hat hits, ride taps, or even heavy crash hits.
  • To activate star power on drums, you hit both cymbals at the same time. If you already have a yellow or orange hit, you can hit the other along with it, keep your combo, and still activate star powr at the same time. If there are no notes, you can also hit both cymbals to activate star power and not break your combo.
  • There are also drum sustains. Basically, you get to do cymball rolls or drum rolls. In order to keep it going though, you have to keep the hitting fairly fast, like about 3 times per second.
  • The pedal is softer feeling and velocity sensitive
  • There are some notes that are visually brighter in the charts. You have to hit them harder and it will explode differently, telling you that you did it right. You don’t get more points, but you do get more money or experience so you can level up your character in solo or tour mode.
  • Stats screens:

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  • It seems for singing, actually singing the song is a good way of playing it in expert, so it seems better than in Rock Band.
  • To activate star power for the person who is singing, they can hit the microphone or press A on the controller (X on the PS3).
  • There’s also freestyle sections for those that do the vocals.
  • Neversoft apparently has “really REALLY improved” on making the charts fair and not overcharted.
  • There are tons of options to customize characters. Here are a bunch of screens to see all those options:

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  • Here’s another screen shot of the game:

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  • When the game is paused, a five second countdown starts once you resume the game so you don’t mess up when you unpause.
  • And when you pause while holding a sustain note, it doesn’t break the hold like in previous games.
  • Here are the song options, a random warning screen, another options screen, and one last random screen:

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  • You can download a new video here: http://www.scorehero.com/liveblog/Guitar_Hero_World_Tour_-_Ted_Nugent_Trailer_HD.wmv

A partial setlist with 63 of the 85 songs in Guitar Hero: World Tour has been released! Here it is:

Airbourne – “Too Much Too Young…”
Anouk – “Good God”
At The Drive-In – “One Armed Scissor”
Beastie Boys – “No Sleep ‘Till Brooklyn”
Beatsteaks – “Hail to the Freaks”
Billy Idol – “Rebel Yell”
Blink 182 – “Dammit”

Blondie – “One Way or Another”
Black Label “Society – Stillborn”
Bob Seger – “Hollywood Nights”
Bon Jovi – “Livin On a Prayer”
BRMC – “Weapon of Choice”
Bullet for My Valentine – “Scream Aim Fire”
CCR – “Up Around the Bend”

Coldplay – “Shiver
The Cult – “Love Removal Machine”
The Doors – “Love Me Two Times”
Dinosaur Jr. – “Feel the Pain”
The Eagles – “Hotel California”
The Enemy – “Aggro”
Foo Fighters – “Everlong”

The Guess Who – “American Woman”
Hush Puppies – “You’re Gonna Say Yeah”
Interpol – “Obstacle1″
Jimi Hendrix – “Purple Haze Live”
Jimi Hendrix – “Wind Cries Mary”
Kent – “Vinternoll 2″
Lacuna Coil – “Our Truth”

Lenny Kravitz – “Are You Gonna Go My Way”
Linkin Park – “What I’ve Done”
The Living End – “Prisoner of Society”
Los Lobos – “La Bamba”
Lost Prophets – “Rooftops”
Mars Volta – “L’Via L’Viaquez”
MC5 – “Kick out the Jams”

Metallica – “Trapped Under Ice”
Michael Jackson – “Beat It”
Modest Mouse – “Float On”
Motorhead – “Overkill”
Muse – “Assassin”
Negramaro – “Nuvole”
Nirvana – “About a Girl”

No Doubt – “Spiderwebs”
Oasis – “Some Might Say”
Ozzy Osbourne – “Crazy Train”
Ozzy Osbourne – “Mr. Crowley”
Paramore – “Misery Business”
Pat Benatar – “Heartbreaker”
Radio Futura – “Escuela De Calor”

Sex Pistols – “Pretty Vacant”
Silversun Pickups – “Lazy Eye”
Smashing Pumpkins – “Today”
Steve Miller – “The Joker”
Sting – “Demolition Man”
Stuck In the Sound – “Toy Boy”
Sublime – “Santeria”

Survivor – “Eye of the Tiger”
System of a Down – “BYOB”
Tokio Hotel – “Monsoon”
Tool – “Parabola”
Tool – “Schism”
Tool – “Vicarious”
Van Halen – “Hot for Teacher”

And last, but not least, M3wThr33 posted all the new info he learned at the event, as well as his impressions. Here is what he said:

HoPo timing is tighter than GH3 (Probably like GH:A), holding early doesn’t working

Main Interface is busy
In-game interface is too minimal

Difficulty switch can be done during a song, but only by one player, and then you have to restart.

Drum pedal feels good, includes rubber pad on bottom and velcro

Slap bass is great. You can do that instead of open strumming. Simply tap the touch frets.

No specific solo mode, but notes can be literally strung together by a purple string, you can use the touch frets to catch them or use the regular frets like the RB solo buttons.

New guitar feels great. Pick is a bit thicker than RB, still clicks, but feels great.

LONG guitar strap. First one where I could set it to max length and it was too long.

Doesn’t say who fails the song. Gives control to a seemingly random person. (IE: Bassist fails, vocalist, who never sang a damn word yet, has control, and wasn’t the leader)

Star Power can be gained while you have star power in use.

Vocals have both static and scrolling options.

It’s in a perspective style and burns across. It has a loose lock-in if you’re doing okay. No visual discrepancy between difficulties.

Binary audio scoring. Way too easy on medium. Big shockwave on the completed last phrase if you did it right.

4x max on all instruments. Each player activates star power individually, only uses 1 of 6 bulbs. Only needs 1 to use it. All pooled together. Doesn’t affect other players, EXCEPT for global multiplier:
1 Player with Star Power: 1X
2 Players with Star Power: 2X
3 Players with Star Power: 3X
4 Players with Star Power: 4X
Max combo = 4x individual max * 2x Star Power * 4x band max = 32x max multiplier.

No leaderboads for custom songs, only ranking by community approval rating.

Song select screen shows score for each difficulty underneath it when selected. I don’t know how it balances selecting different difficulties.

Detachable neck, uses a port, not pins, so not compatible.
Face is removable, too.

Vocal scoring seems really ambiguous.

Wii Remotes STILL NEEDED

Lots of icons all over the game. For instruments, difficulty and also how well you did. (A tiki, signed contract, car, etc.)

If you fail at a song, it’ll ask if you want to calibrate.

You unlock clothing as you go along

Billy Corgan character in game, bald, wearing metal dress

Head-to-head can be different instruments.

Combo isn’t tracked by notes, but ‘points.’

Making noise rhythmically during percussion parts on vocal adds a lot of points to your combo.

Sine wave on your instrument (Drums, vocals) = freestyle/percussion

For vocalist, there’s also a set of blue hands pumping up at you, supposed to be the crowd cheering you on and you talk back to them. No visible score or change saw.

All songs are in a single list with a shortcut to jump down to DLC.

Setlist divided into Main, DLC and Custom songs. Bonus integrated into Main.

Does NOT show song difficulty or tier on quickplay, only can SORT by it. Also does NOT show current sort method, only NEXT sort method.

Music maker supports up to 1200 notes per track.
Can exclude certain instruments, that player just sits that one out.

Quickplay playlist is up to 6 songs. Green button adds/removes to playlist, start button starts the playlist.

Unpausing has a countdown, and it’s relative to the BPM. Option to disable it.

Star Power and HoPos are auto-determined in the music maker.

GHTunes also functions as a jam session and you choose when to start recording.

“Hold” notes for drums means a drum roll.

You can hopo from an open strum

There are now cases where a hold note begins WHILE YOU ARE HOLDING A FRET DOWN ALREADY.

Load times all over the place. The PS3 had substantially more.

Wii version had all the features, just didn’t look as good.

KFC, AT&T are some of the in-game sponsors.

Funny intro video.

Loading screen seems like it takes up too much space.

WAYYY too hard to see your individual life bar, aside from when you go into the red.

All players ranked at the end of the song.

You earn money for special things now, like never going into the red or mastering the intro, etc.

Very bright stages. Looked nice.

Lars Umlaut is awesome on EVERY INSTRUMENT. Seriously, just make everybody choose Lars as their player. It makes the game 10x funnier.

Character creator seemed pretty detailed, there were attitudes for on-stage reactions beyond what those screens showed. You’ll see more later, just not from me. I didn’t take pics.

Drum sticks feel slippery. Logo was already wearing off by the end of the night.

Drum set has drum stick holders that flip up between the lower drum pads. Much more obvious than RB’s on the back.

Guitar uses a knob as the system dpad.

Saw achievements, but not trophies.

First player to pick guitar gets it. Other player is forced into bass.

Then you pick difficulty, then lefty flip or not. (Same on drums)

Vocalists choose static or scrolling before every song.

No audio previews on custom songs

While it’s both cymbals to activate star power on drums, some songs use both cymbals and it won’t activate then.

Combo only builds per beat on drums, IE two simultaneous notes doesn’t increase the combo meter twice as fast.

REALLLY REALLLY subtle animations when you earn star power and miss a note.

“Star Power Ready” is in the middle of the screen above the drummer, hard to see individually.

Everytime someone breaks a combo, it’ll show the streak that you had going.

On beginner mode on drums all you see are rainbow “foot pedal” notes, that just means hit ANYTHING to the beat.

Touching the touch frets for the hell of it WILL break combo and take off life.

Adding that 6th drum pad wasn’t a big deal, it seemed hardly used on what I played, but the cymbals were great.

The game is awesome.

[Via NeoGAF, ScoreHero, and GameSpy]



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  • Kevin

    The Mars Volta?! I’m getting this game. LOL. Its almost 2 a.m. and now I can’t sleep. I’m excited for this.

  • fadecy

    Awesome setleist. But Michael Jackson – “Beat It”?

    Surely it should be fallout boy – beat it?

  • BUT

    I’m a vegetarian!

    Kentucky Fried Cruelty sponsorship? No No No No No No No.

    Sale lost.

  • DarkWish

    @fadecy: It’s definitely Michael Jackson – Beat It. We’ve know that’s in the game for a while now. I believe IGN even has a gameplay video of that song up.

  • Taylor

    Besides, Michal Jackson > Fallout Boy.

    He may be a pedo, but he’s a great musician.

  • Kevin

    Yes indeedy he is.

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