Dead Rising: Chop Till You Drop, coming to Wii July 21, 2008
It’s been seen/rumored in Famitsu last week that the Wii would be getting a port of the 360’s Dead Rising with a new name, controls, story, characters and more. Well it’s official!
Dead Rising’s controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course — you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion.
“In the Xbox 360 version, the story proceeded as time passed, and you’d get messages about how there are survivors at this or that location that you should check out. With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game.”
Nakai told Famitsu.
In addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4’s. (Nakai noted that Frank won’t be able to take photographs of things in the Wii version because that system doesn’t work very well with this new camera.) This being a Wii port, of course, brand-new motion controls are naturally in the offing — you’ll press directions on the control pad to switch between weapons instantly, use an onscreen reticule to target enemies when you’re wielding a gun, and even shake the Wii-mote around to ward off zombies or swing blunt weapons. “Basically, you use the Nunchuk to move and the Wii-mote to perform actions,” Nakai told Famitsu. “You can press the A button to attack with your subweapon, but you can also attack by swinging the Wii-mote. That makes the attack stronger but expands the backswing — sort of like regular and heavy punches in a fighting game.”
- Utilizes the same engine as Resident Evil 4 Wii edition.
- New level of interaction – aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality
- Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore
- Improved save functionality allows for more seamless gameplay
- Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action
- Anything in the mall is at Frank’s disposal
- Grab environmental objects like umbrellas and benches to use as improvised weapons
- Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more
- Consume food and drink to revive health
- Game coming this Winter
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