Call of Duty 5 Wii, details

CoD 5 Wii : WWII
Wii
- They believe that the Wii has not been pushed to its limits yet;
- The Wii version will support everything that has been put into the other home console versions;
- There is a secret concerning the co-operative play mode, which is to be revealed at a later stage;
- World at War for the Wii will be using a revised version of the Call of Duty 4: Modern Warfare engine;
- Camera and controls are taking a top priority “For example, if you are climbing on a hill, in a game, you would have to adjust the point of view manually…but that is not as in reality, where you would instinctively look a bit higher over your head. That is the kind of adjustment we have obtained working on cameras on the Wii version;â€Â
- There will be much more fluid movements for the shooting aspect;
- Support for the Wii Zapper was once again reconfirmed, although details are currently unclear, yet there will be a case of players doing typical Zapper movements, such as aiming off-screen to reload weapons;
- The main game runs at a solid 30FPS, with the online element being set at 30FPS as well.
Nintendo DS
- There will definitely be online play included;
- The combat system will be improved over last year’s excellent n-Space developed Call of Duty DS title;
- In terms of the Nintendo DS touch-screen interactions, “We cannot tell you anything, but let me tell you: it is NOT just about cutting the right cable, turning off a device or a bomb… we want you to put your hands in the real war!â€Â








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