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	<title>Comments on: WiiWare: Megaman 9 Screenshot round-up</title>
	<atom:link href="http://www.wiinintendo.net/2008/07/03/wiiware-megaman-9-screenshot-round-up/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wiinintendo.net/2008/07/03/wiiware-megaman-9-screenshot-round-up/</link>
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		<title>By: Surgical Precision</title>
		<link>http://www.wiinintendo.net/2008/07/03/wiiware-megaman-9-screenshot-round-up/comment-page-1/#comment-220853</link>
		<dc:creator>Surgical Precision</dc:creator>
		<pubDate>Sat, 05 Jul 2008 17:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://wiinintendo.net/?p=5837#comment-220853</guid>
		<description>Yah, I did read that article after I had made that post.

I must say that I do like the idea of it. (Getting a new NES game after all these years)

Especially from someone whose mind seems to be in the right place regarding its development. IMO</description>
		<content:encoded><![CDATA[<p>Yah, I did read that article after I had made that post.</p>
<p>I must say that I do like the idea of it. (Getting a new NES game after all these years)</p>
<p>Especially from someone whose mind seems to be in the right place regarding its development. IMO</p>
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		<title>By: Roth</title>
		<link>http://www.wiinintendo.net/2008/07/03/wiiware-megaman-9-screenshot-round-up/comment-page-1/#comment-220781</link>
		<dc:creator>Roth</dc:creator>
		<pubDate>Sat, 05 Jul 2008 15:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://wiinintendo.net/?p=5837#comment-220781</guid>
		<description>&#039;Why?&#039; is a very interesting question.
About Nintendo going back to its is general the whole idea of the Wii (and Nintendo DS), but all that is a different story.

This is more about the creator and designer (now producer), Keiji Infune, going back to His roots as a designer when he first started the series back on NES.

Check out the previous article of Keiji Infune&#039;s interview about Mega Man 9, and you&#039;ll get a gist of it.

// Roth</description>
		<content:encoded><![CDATA[<p>&#8216;Why?&#8217; is a very interesting question.<br />
About Nintendo going back to its is general the whole idea of the Wii (and Nintendo DS), but all that is a different story.</p>
<p>This is more about the creator and designer (now producer), Keiji Infune, going back to His roots as a designer when he first started the series back on NES.</p>
<p>Check out the previous article of Keiji Infune&#8217;s interview about Mega Man 9, and you&#8217;ll get a gist of it.</p>
<p>// Roth</p>
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		<title>By: Surgical Precision</title>
		<link>http://www.wiinintendo.net/2008/07/03/wiiware-megaman-9-screenshot-round-up/comment-page-1/#comment-219532</link>
		<dc:creator>Surgical Precision</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://wiinintendo.net/?p=5837#comment-219532</guid>
		<description>I think it&#039;s for two main reasons...

For one it&#039;s being made exclusively for the Nintendo Wii and Capcom wanted to strongly stress the whole &quot;Returning to it&#039;s Nintendo roots&quot; thing...

And for the other, Those NES days are still etched into many gamers minds as Mega Mans best without question... So...</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s for two main reasons&#8230;</p>
<p>For one it&#8217;s being made exclusively for the Nintendo Wii and Capcom wanted to strongly stress the whole &#8220;Returning to it&#8217;s Nintendo roots&#8221; thing&#8230;</p>
<p>And for the other, Those NES days are still etched into many gamers minds as Mega Mans best without question&#8230; So&#8230;</p>
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		<title>By: Ayce</title>
		<link>http://www.wiinintendo.net/2008/07/03/wiiware-megaman-9-screenshot-round-up/comment-page-1/#comment-218879</link>
		<dc:creator>Ayce</dc:creator>
		<pubDate>Fri, 04 Jul 2008 02:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://wiinintendo.net/?p=5837#comment-218879</guid>
		<description>I&#039;m curious as to why Capcom would revert back to 8bit era when Megaman 7 and 8 were 16 and 32 bit. Oh well... they are finally doing a real Megaman game for once  since Megaman X3</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious as to why Capcom would revert back to 8bit era when Megaman 7 and 8 were 16 and 32 bit. Oh well&#8230; they are finally doing a real Megaman game for once  since Megaman X3</p>
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