Keiji Inafune Interviewed on Megaman 9 July 3, 2008
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Keiji Inafune, creator of the Megaman series, was recently interviewed by GamesRadar about the upcoming Wiiware release of Megaman 9.
I designed pretty much every thing for Mega Man 1, such as the characters, pixel graphics, box art, and promotional illustration. From the second installment, I began getting involved in game production. My involvement in the franchise production has become deeper with each subsequent installment, and eventually, I started to manage development as well as promotions and marketing. For Mega Man X, I designed the characters, environments, and storyline, and from the latter half of the series, my main responsibilities have shifted over to producer duties. I was involved as mainly a producer in Mega Man Dash, Mega Man EXE, Mega Man Star Force, Mega Man Zero, and Mega Man ZX. This time in Mega Man 9 too, I am mainly acting as the producer.
For the first time in many years, we are developing an 8-bit game. This opportunity has awoken my sprit as a game designer. I’ve stepped closer to the designing team to get more hands-on with the graphics and game design. I’ve been more involved in the actual creation process this time, and even designed the bosses!






















Good to see Mr. Inafune is back in the game and in a retro style!
This is a great time for the 8-Bit/2D nation to make its comeback.
Big ups to Mega Man 9, Wario Land: Shake It!, Super Paper Mario, Contra 4, LostWinds, and Chrono Trigger! \:D/
// Roth