BlastWorks getting some great reviews

1UP, 100/100
A Wii game combining a clever shoot-em-up with a surprisingly rich (if reasonably limited) object editor that lets you create your own levels and scenes. If you’ve ever had the itch to make your own shooter but don’t know a lick about programming, this is one of the best ways to go about it.
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Electronic Gaming Monthly, 86/100
Blast Works sure looks juvenile, but it’s not a bad shooter–it’s an enhanced version of “Tumiki Fighters”, an indie PC game that uses “Katamari Damacy”-like mechanics. [June 2008, p.76]

Nintendo Power, 85/100
Though Blast Works may seem small and simple at first, the deceptive gameplay depth plus the editor and the ability to trade your designs with others online means there’s no end to the fun. [June 2008, p.90]

IGN, 81/100
A great value that provides almost limitless replayability.
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Game Informer, 80/100
It’s certainly not perfect; the difficulty balancing is rough around the edges, and the co-op multiplayer is ruined by the fact that the camera doesn’t pull back, resulting in total chaos as each player’s hunk of junk grows in size. However, I’m pretty addicted to Blast Works.



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