EA Dev on Console MMOs: "The best chance of someone doing something like that is Nintendo"
CVG reported parts of an interview with EA Mythic director, Paul Barnett. I think you will find it rather interesting. And, ahead of time: Yes, I created the images in this post. Pretty pathetic, eh?
Ok, on to the important part:
“The number-one problem of a developer of an MMO these days is it’s very hard to be creative and keep your eye on the target when almost everyone has only ever played one of these games and it dominates their thinking,” he told CVG.
A successful console MMO would have to different, he says. “You would have to build something very console centric from the get-go. I think probably the best chance of someone doing something like that is Nintendo – doing
something crazy that no one expects.”
He went on to say that the secret to a good console MMO lies somewhere within Rock Band. “The best example I can find for a perpetual online console game is Rock Band, with it Xbox Live community store. It’s somewhere in there. I don’t know what it is, but that’s perhaps the closest I’ve seen to convincing console people to do things together, to do things online, to do things that cost money, to earn income.
Why doesn’t he give it a go? Simple: “I wouldn’t know how to do it,” admits Barnett.
Via CVG
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