Hey everyone!  I’m really honored to join the WiiNintendo team.  But enough about me…  On with the Nintendo news!
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It seems the first Mario Kart Wii tournament is underway.  It takes place on the Mario Circuit, where you race to get the fastest time.  It also seems that the Chain Chomps are free roaming and not stuck to the first “S-curve.”  You are able to send as many entries as you want during the tournament.  So far, I’ve submitted 4, with my best time being 2:03.467 with Yoshi in the Standard Dragster.  How’s everyone else doing?
It looks like there won’t be any PKE loving in the Wii version of Red Fly Studios’ Ghostbusters after all. An article posted on videogaming247 previously reported that the there would be cross platform compatibility between the two Nintendo platforms where players can use their DS as a substitute for the in-game PKE meter.
An email from Terminal Reality boss Mark Randel explained that this feature won’t make it in the final version of the game despite previous reports to the contrary. As an almost apologetic postscript, he added: “It would have been really cool though”.
Do What You Want – OK Go
All The Small Things – Blink 182
Spiderwebs – No Doubt
Are You Gonna Be My Girl – Jet
We’re Not Gonna Take It – Twisted Sister
All Star – Smash Mouth
Breed – Nirvana
Jessie’s Girl – Rick Springfield
Hit Me With Your Best Shot – Pat Benatar
This Love – Maroon 5
Heaven – Los Lonely Boys
Helicopter – Bloc Party
China Grove – The Doobie Brothers
Rock and Roll All Nite – KISS (cover by Line 6)
What I Want – Daughtry
Majesco has recently confirmed that Blast Works for the Nintendo Wii will not be using the traditional “Friend Codes†for its online mode and will be using the Wii Machine ID that is available in your Wii’s address book instead.
Above: WiiNintendo takes Wii Fit for a 2 hour test run last month
The idea? That the Balance Board packaged with Wii Fit isn’t an accessory at all. It’s a console, just the like Wii or even the PlayStation 3.
You were wondering when Nintendo would update the Wii? Unveil a Wii 2? Good news: The Wii Balance Board is it.
Some might argue that no, the Balance Board is an accessory, like the Wii Wheel (awesome fun, by the way) or the Wii Zapper, but they’d be wrong.
Those two bits of white plastic enhance the Wii console. They bridge a gap between traditional gamer and non-gamer by mimicking their real-world behavior and mapping it over a video game. The Balance Board, on the other hand, is its own little world, and creates as much of a new market for video games as the Wii and Wiimote did when they launched in November 2006. Enhances versus creates. It’s a subtle difference in wording, but it will make all the difference once developers start to treat the board as a console with its own fanboys and girls and audience.
If you think they won’t, then you’re again one of the many people who first dismissed the DS, and then the Wii, for the very same reasons. And you’ll be wrong again with Wii Fit and the Balance Board. As always, there’s hard data to back this opinion of mine up, starting first in the markets where Wii Fit has launched and is currently launching.
Hey WiiNintendo readers and visitors, we’re looking to pick up a couple of Wii-enthused bloggers. I personally (hey_suburbia) have been maintaining this site almost soley for 2 years (among other things), I had some help along the way; and very big thanks to all of you currently helping out here on the blog and in the forums!
ANYWAY, we have grown into something that is getting beyond what I can handle personally. Our monthly average of stats are below: (Sometimes we’ll peak A LOT higher)
250,000 Visits a month
160,000 Absolute Unique Visitors
350,000 Pageviews
If you’re interested send an e-mail to me: info@wiinintendo.net.
If you have any examples of blog posts you’ve done send them along OR just let me know that you’re a huge Nintendo fan and we’ll work something out.
Personally, I want to focus on more exclusive material that I do and there is a lot of “standard” news that slips through the cracks because I’m busy capturing direct feeds of new/unreleased Wii games or something of that nature.
I put a poll up this week to see how many posts/articles people would like to see and it appears that most want A LOT more on WiiNintendo, so let’s make this happen.
I’ll get back to everyone who emails me by the end of this week, feel free to email questions too.
Also, this is a non-paying position, but you’ll get A LOT of exposure and I try to hook up our bloggers with whatever “swag” I have lying around or if the ads give me a few extra bucks I’ll buy people Wii Points or send them a case mod.
These are from GameSpot.com but you need to sign up to get them….sooooooo, I just put them up on flickr so anyone can download them without having to sign up. Enjoy.
Just click here or any one of the pics for higher-res links.
IGN AU: For hardcore Wii fans who don’t know the series or haven’t been following this latest game on other platforms, what can they expect in terms of story and gameplay style?
Maxine Loppine: This is the first Alone in the Dark game coming out on the Wii, however there’s no need to have played the previous games in the series on other platforms in order to fully enjoy this new instalment. The story will be the same on all platforms but one main variant will be the game experience as the controls have been specifically created for the Wii.
Just to talk a little about the new Alone in the Dark, we wanted to create a game that would live up to the legacy of innovation of the very first Alone in the Dark which means we wanted to break the constraints of genre and challenge what gamers expect from video games. We did this by creating an experience that’s much broader than any one genre with a really rich mix of different gameplay and some bold innovations. We also wanted to create something that told a story in a really exciting and new way. We’ve created new gameplay which relies on the creativity of the player to create tools and weapons using his environment and the things in it, hence there’s a level of interaction you won’t see anywhere else based on real world rules.
The Wii controls lend themselves perfectly to this form of gameplay and total immersion as the player’s movements with the Wii-mote and Nunchuck replicate real-life movements. For example, I enjoy driving on the Wii because it really feels like you are gripping the steering wheel with the Wii controllers in each hand. You have to rotate them in order to turn, as you would in a real car. Other cool movements are twisting the Wii controllers to select correct wires, and bringing them together to hotwire a car.
Then for the gameplay there’s big action set pieces, exploration, problem solving, driving and visceral combat, which all combines to give a varied experience which can appeal to a wide cross section of gamers.
IGN AU: The Wii has seen a number of lukewarm ports over its lifespan. What will be different about Alone in the Dark? Is it based on the PS2 version?
Maxime Loppin: At the beginning, the original design for the game was the same for all platforms, but was then adapted in order to maximise the potential and the unique features of each platform. Personally, I feel that Hydravision, who were in charge of developing the Wii and PS2 versions, did a particularly great job on the Wii.
The Wii version is more of an adaptation of the next gen versions rather than a direct port. In this sense, the controls are all unique to Alone in the Dark and lead to great immersive gameplay.
IGN AU: Will the content be functionally identical on Wii? Has anything had to be changed due to storage limitations, ratings concerns or anything like that?
Maxime Loppin: Yes, the content will function identically on the Wii as we felt it was key to keep all the next gen features on the Wii. However, the original game design was more tailored towards next gen consoles which are more powerful and have a lot more memory. This is why we consider the Wii version of the game as an adaptation because we adapted the features in order to make them work. A good example is the fire, which propagates dynamically in real time in the next gen games but, unfortunately, is technically impossible to achieve on the Wii. In order to keep this feature, we included fire which gives the impression of propagating dynamically, but in fact propagates in a scripted manner. As in the next gen game, the fire can be used according to its real world properties, such as setting fire to a chair or creating a lethal flamethrower. IGN AU: Can you take us through how the Wii’s unique control scheme been optimised for the game?
Maxime Loppin: For a start, we wanted to minimise the button pressing, so we’ve worked hard on getting the movements of the Remote and Nunchuck to replicate real-life movements. As such, the player needs to “mime” Carnby’s on screen movements. This really does lend itself to complete immersion, one of the key features of the game. The real-time jacket inventory is a great example of immersion with no onscreen menus, and the player needs to move their hands apart as if opening up a real jacket in order to view the contents.
To optimise the Wii’s unique control system, we also worked closely with Nintendo. They provided us with great feedback from their experience which really helped us to get the most out of the Wii controls. (more…)
Iron Man, one of Marvel’s most indestructible Super Heroes, blast onto video game platforms with this adaptation of the big screen movie. This third-person action game immerses players in the world of Tony Stark — the brilliant industrialist and inventor who both created and became the world’s toughest hero – Iron Man. By customizing the advanced technology in Iron Man’s suits, gamers can take advantage of a wide array of high-impact weapons to strategically blow-up and destroy any enemy force and fight to rid the world of weapons of mass destruction.
Drawing from both the movie and comic book storylines, Iron Man features the voice talent of the stars from the major motion picture — Robert Downey Jr, Terrence Howard, and Shawn Toub. Large exterior environments and dark indoor areas can be fully explored and systematically ripped apart for an authentic and explosive cinematic experience. The Wii version also boasts customized controls allowing point-and-shoot targeting with the Wii Remote.
Overview:
Tony Stark had it all: a genius mind, fame, and even a multinational corporation. But his life would soon change forever. During a routine weapons test in the Middle East, power-hungry militants led a violent ambush against Tony and claimed him as their prisoner. Armed with Stark Industries weaponry, Tony’s new foes demanded he construct a new ultimate weapon for them. Instead, with the help of fellow captive Yinsen, Tony built his own ultimate weapon – a powerful suit of armor that served as the key to his heroic escape.
After returning home, Tony’s near-death experience drastically altered his outlook on life. The attack against Tony – with his own creations, no less – inspired him to cease production of all Stark Industries weapons, despite the protests of longtime family friend and mentor Obadiah Stane. And that wasn’t all. Aided by his charming assistant, Pepper Potts, and equipped with a new suit even more advanced than the one used in his escape, Tony took it upon himself to destroy all Stark weapons in enemy hands – personally. He became more than a man. He became Iron Man.
10 word copy:
Become a one man army as the unstoppable Iron Man!
25 word version:
Become a one man army as the unstoppable Iron Man! Customize your suit and battle against armies of fighter jets, tanks, and more.
50 word version:
Become a one man army as the unstoppable Iron Man! Customize your suit and battle against armies of fighter jets, tanks, armored Super Villains and more. Blast into hardcore shooting action and explosive combat from the film as well as exclusive content created just for the game.
70 Word Copy:
Based on the blockbuster movie by Marvel Studios, Iron Manâ„¢ blasts onto the all major gaming platforms! Immerse yourself in hardcore shooting action and explosive combat from the film as well as exclusive content created just for the game. Customize your Iron Man suit and battle against armies of fighter jets, tanks, armored Super Villains and more. You are a One Man Army. You are Iron Man.
Features:
One Man Army: Fight in the air or drop down to the ground as you engage tanks, fighter jets, cannons, massive weapon arrays and enemy superheroes.
Customization: Upgrade the Iron Man suit with improved armor, thrusters and weapons, then choose what equipment to use for the next mission.
Non-linear Gameplay: You have complete freedom to explore your environment and choose your own path to victory.
Contextual Attacks: Use your fists to put vehicles out of commission, take command of gun turrets or catch missiles out of the air and redirect them at your enemies.
Hero Choices: Additional objectives can be completed to limit human casualties.
Celebrity Voices: Robert Downey Jr., Terrence Howard and Shaun Toub are featured in the game.
Wii:
- Exterior and interior environments
- Controls adapted for each console.
- PSP features exclusive mini-games
NINTENDO DS:
- High speed arcade style action
- Touch screen & stylus control system