Worms: A Space Oddity – Review March 28, 2008

Look a review if it isn’t just will shoot it down (look below to see what happens)!
So the Worms series has been around awhile and has made many appearances so if you’re new to Worms, you need to know is that it’s hit-or-miss (people either love it or hate it). It’s 100% unique, comical, really violent yet not violent at all at the same time, it’s a great blend of strategy and real time action. So Here’s my review of Worms: A Space Oddity.
Worms: A Space Oddity looks good for a Wii Game. Where the title hurts though is the presentation. The menu system is annoying (that’s being nice). All of the menus use the Wii remote motion controls, which is to be expected with the system. However, the buttons are a bit small. This makes it difficult to navigate certain areas, such as changing the stage or picking your team. Other places it’s difficult to differentiate what is and is not a button (coud’ve used some work in this area) One thing that both veterans and newcomers should know is that unless you’ve got a nice size TV, a lot of this game is small. I can’t even tell what I’m looking at sometimes. Also, the camera controls are buggy and sometimes wont register.
The controls for Worms work out really well in most stages. Many third party games have failed to achieve a good usage of the motion sensing controls, but THQ did a nice job. You take control of a team of four little guys against other teams, CPU controlled or by other players. You take turns using your worms to attack, defend, move, etc. to try and defeat the other teams.
There are a plethora of weapons to choose from to destroy your enemies. New to A Space Oddity are a UFO air strikes and a robo-sheep. Other new and classic weapons are available, all of which use the motion controls.
There are a variety of gameplay modes in Worms: A Space Oddity. You have a single player story mode, six mini-games, a level editor, and multiplayer. The story mode is a drag and won’t keep your attention for long. The mini-games are a sweet addition. I especially enjoyed the level editor for making my own stages the plus is there’s a decent amount of options available to you to customize just how the stage will play.
Now the Multiplayer is the heart of Worms (uhh duhh), and why would there be a difference now? You can play with four players to see who can cause the most damage. You can easily use your created stages in multiplayer. A downside is there is no online multiplayer in the game, something that was talked about in the begging.
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Visuals = 201
The game certainly is nice and has some good Visuals for the Wii.
Sound =260
The sound and music in the game is nice just nice.
Fun Factor = 283
It’s classic worms gameplay, with the madness to boot.
Mechanics = 271
It has good motion and IR control, but likes in the menu like stated in the review.
Replay Value = 220
The level builder and mini-games are a nice addition, but it is just another Worms experience.
Total = 1235
Grade = B-
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