IGN gives NiGHTS a 6.5

TweetSo after waiting over a decade for a new Nights experience, what’s the final verdict? Personally, we’d rather have seen this one stay a nostalgic piece of gaming history, as Journey of Dreams isn’t exactly the spectacular homecoming we were hoping for as huge fans of the original Saturn classic. The control is too stiff, odd design choices will have players repeating full levels rather than incorporating a simple checkpoint system which would have saved both progress and sanity alike, and there’s a huge amount of emphasis put on non-Nights gameplay, having players control the human children in very unrewarding sections, and incorporating sloppy alternate gameplay rather than just focusing on what made the original so captivating in the first place. Nights still has its moments, as the style is there, the entire story is told with full VO (and some decent, if not a bit over-the-top voice acting throughout), and the boss battles specifically are pretty captivating. In the end it’s simply a bit too rough all around, too short (less than three hours with each child will see the end), and strays from what made Nights so entertaining in the first place; the simple joy of flight.
Now that the series is alive again, we’re anxious to see a sequel that catches Nights back up to speed. It’s obvious that SEGA wanted to go big with the return of franchise, as the scope of the game has been opened tremendously. With some polish, a more focused design, and some refined flight control we could see Nights making a true return. It’ll need a pretty sizeable overhaul from what Wii gamers are getting with Journey of Dreams though, which ends up appealing only to the most die-hard (and extremely forgiving) of its original fan base.








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