Zack & Wiki: Quest for Barbaros’ Treasure Review

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There is no two ways around it: Zack & Wiki is one of the best games on the Wii to date, period. Why, though? What is it about this quirky title that makes it irresistable? If any of our readers are on the fence about this title, its time to hit the ground running. In the time I’ve spent with Zack & Wiki its already carved a permanent niche into classic point and click adventuring, and it did so with none other than a centi-saw.

Zack & Wiki: Quest for Barbaros’ Treasure (Z&W) is a simple point and click adventure title on the Wii. For those unfamiliar with the traditional adventure genre, the obvious jumping point for most adventure fans would be any of the classic lucasarts adventure games. In these titles, the player usually takes on the role of a main character and moves the character through different settings. The player must interact correctly with the current setting in order to continue further into the story. It’s a more interactive version of a logic puzzle. Z&W is just as challenging as adventure games of the past, but adds a twist to the traditional formula to keep it fresh and interesting. Instead of being a continuous story, Zack & Wiki is broken down into 20+ levels of puzzling/adventuring ingenuity. What is that makes the game so special, though?

The presentation of Z&W, for one thing, is impeccable. The entire game is sacharine tinged graphics-wise. Zack, a chibi-style pirate wannabe, and his monkey/bell sidekick, Wiki, set the stage for a style that, unfortunately, may turn off some who would enjoy the challenge presented. Getting into the game you really begin to feel how special this game really is. Every stage is an elaborate mish-mash of color. The graphics are some of the greatest on the Wii and are best described in a single adjective: crisp. Aesthetically pleasing, the game is also aurally enjoyable. A memorable soundtrack and the added bonus of being able to play classic Capcom songs via a rhythm mini-game bring the presentation of this unique title full-circle.

The gameplay itself is, as said before very traditional in the point-and-click sense. The puzzles in the game are top notch. Understandably the first few levels are very-straightforward, but the difficulty ramps up considerably after a few short hours of gameplay. Zack is able to turn animate objects (centipedes, moles, etc.) into inanimate tools (saws, bombs, etc.) in order to progress. A pleasant surprise in the game was quickly learning that there are multiple ways to finish puzzles, some garnering significantly more points an special items, adding plenty of replayability.

I could continue to extol the virtues of this high quality game, but its truly a game that needs to be experienced. Z&W is one of the few Wii games that couldn’t exist on any other console. Additionally, this is one of the best original IP’s to come out in the past few years. I can’t help but feel its our duty as gamers to support the little guys; the titles that don’t have the billion dollar ad campaigns or 10 sequels of popularity to build on. Do your part.

Visuals = 375
An extremely clean presentation coupled with gorgeous level and character design make this game a joy to look at.
Sound = 323
Strong soundtrack and decent one-line voice acting keep the game fun to listen to, though Wiki can border on annoying.
Fun Factor = 370
Classic point and click adventure play makes this game just as fun as its gaming forefathers
Mechanics = 337
Intuitive controls are great. The rhythm mini-game can be unresponsive, though
Replay Value = 241
While high score is a facter in looking to find replayability in the game, beyond the initial 20 hours, you won’t find much more to do with Zack & Wiki.
Total = 1646

Grade = A-



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  • flamingsquirrel

    Awesome game, great review.

  • Beximus

    i love also that they didnt add english dubbing to anything. all the characters sound very japanese even with Captain rose yelling out Kiiiiii!! in frustration.

  • http://wiinintendo.net/index.php?sFloating20%World Floating World

    Zaaaakuuu!!!

  • http://www.xanga.com/relaxing_roth Roth

    Spins around and raises a finger:
    Yaatta!

    The art style is neat. I could imagine Zack being one of the pirates that Link meets during the events of Wind Waker.

    // Roth

  • Who DiD YoU THiNK It WAz

    This game is for children, like floating world. it is not the best game to date

  • skunkchop

    If you’ve played this game(from about level four and beyond) and think that this game is for children, then there’s seriously something wrong with you.
    Zack and Wiki is probably the most challenging game for the Wii to date(MAYBE even more so than Dragonball Z Budokai Tenkaichi 2), and a “child” wouldn’t understand anything about how to beat the puzzles. This is definitely a hardcore game.

  • skunkchop

    I have a problem with the review! The replay value should definitely be higher, there are over 500 treasures in the game. Also, something that I think would really add lots of replayability is (SPOILER!) the “Hidden Treasure” that Barboros tells you about at the end of the game(/SPOILER).

    I beat every puzzle with an “Unpuzzleable” rank, and there’s a LOT that I haven’t done. There are some amazing secrets in the game.

  • skunkchop

    Very sorry to triple-post, but I have another issue with the review. It’s not a big deal, but the “rhythm mini-game” is perfectly responsive given that you hold your Wii-Mote parallel to the sensor bar, infrared detector facing upwards and buttons facing you. The only things that I found pretty unresponsive are the sword-fights, and it was frustrating as doing good in the sword-fights was necessary for getting “Unpuzzleable”. I eventually figured out the trick to them.

  • http://wiinintendo.net/index.php?sFloating20%World Floating World

    Those are fair issues with the review Skunk, but I think you can understand where I’m coming from. On the rhythm game, I also figured out that that was the best way to play through it, but there is no mention of a proper way to play through it. Not that I think the game should hold your hand, but I know some players still have issues with it. I agree the treasures are a lure to continue playing through, but not everyone is into collect-a-thons and thus that sort of replayability isn’t always the best (personally). And that’s the whole point, even though we’re reviewers ultimately there are some personal preferences that will play into how we review games.

    Trust me when I say I love this game. It’s wholly deserving of its AMAZING A- score. Such a score isn’t easy to pull off, and I was glad to give Z&W the praise it deserved.

  • hecktick

    luv da game it will make u happy^^ and bits when u get stuck will make u sad but if u keep playing u always will get somewhere^^