Sonic: Special Moves: Dojo Update #99

The original Sonic the Hedgehog game used only one button. I think its simple yet exhilarating play was its virtue.

And given that this game’s controls are also simple, I think it personifies his distinct characteristics.

<Side Special Move: Spin Dash>

screenshot

Yeah, you have to have this.

Hop into a supersonic Spin Dash. If you charge it up just a bit, your speed will increase.

It’s also possible to rise up while spinning.

screenshot

Spin Dash, jump. A two-hit combo.

screenshot

Then keep pursuing with a midair attack!

screenshot

And do a Spin Dash in midair to return.

That, too?

<Down Special Move: Spin Charge>

By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some—there’s no pop.

screenshot

KEEEEEEEEEE!

<Up Special Move: Spring Jump>

And his up special move is the Spring Jump. That spring launches you wayyy up in the air.

screenshot

That’s high!

You might not use it on the ground much, but rumor has it that if you do, the spring that remains can be used by other characters.

screenshot

Ah! It’s true.



Around The Net:


  • Jobo Burger

    Oh! I just saw that on the real website! I’d love to play that game!!!

  • Alez

    hmmm….what do think update #100 will be?

  • brawl_fan

    how would the spring jump work in the air? Does it just appear out of no where?