IGN Interviews Brothers in Arms: Double Time Devs
Keep your fingers crossed. Brothers in Arms: Double Time is one of the last games thats being recycled from last-gen systems. Hopefully we’ll see games built strictly from the ground up with the Wii in mind, the entire time. Similar in design to Far Cry, as it mixes content from all previous entries, we can only hope it plays differently. The interview with the developers seemed promising, though. They seem invested. From the interview:
The other thing that came out of our user testing is a lot of games use gestures and that is obviously something the Wiimote can do well. But we found that players, after playing the game for a few hours, if you were using the gesture instead of a button, people would rather just push the button instead of waving their arms around. So we were really picky about the places we put gestures in and made sure that they made good sense for gameplay. So you throw grenades, tell your troops to fall in, and you do melee with the actions on the Wiimote. You stab to hit with the butt of your gun, you wave your left hand to tell your troops to fall in, and throwing a grenade is just like throwing a grenade.
On Multiplayer:
IGN: What about multiplayer?
Reed: It’s not included.
Read the entire interview here.
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