NiGHTS: Journey of Dreams Interview
Here is a portion of an NGamer interview with Takeshi Iizuka talking about the upcoming game for the Wii. I have to say that I am excited about this game, it should be a great game to raise the profile of the Wii, providing they do it properly and don’t cut any corners.
NG: First of all, just to relax the diehard fans, will the Wii version of NiGHTS be following the fundamental game mechanics of the original?
Takeshi Iizuka: For those loyal fans that have waiting 11 years for NiGHTS to return, I felt the need to keep the game concept fundamentally the same as the original so that it would be a reminiscent return to their past NiGHTS experience. This way, I could extend my thanks and appreciation for all those fans that waiting all this time for the sequel. To them, I want to say “Thank You� for without their support this project would not be possible. Additionally, we are planning expand on the original to include a variety of new gameplay mechanics that I hope fans new and old will enjoy.
NG: Can we expect any radical gameplay departures from the original?
Takeshi Iizuka: We found that original NiGHTS game was not “user-friendly� as it was often difficult for the player to figure out what to do or where to go next. The sequel is built around a dramatic storyline that will engage the player and guide them intuitively through the adventure.
NG: Will the music in NiGHTS still change based on the mood of the Nightopians?









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