Is there any more info on this because I find it hard to understand the guy.
But I think in this video you can clearly see how sensitive the Wiimote is, there are always little bumps, no keeping still, so I hope if they ever use the Wiimote for PC Games unofficially that these kinda of things will be considered. I don’t think it was here, very shacky video.
This is exciting to see. I didn’t realize how sensitive and responsive the remote was before this. Of course in a final game this would be ironed out to appear as smooth motion. I’m sorta curious about seeing more, like the steps in finalizing the motion so it is playable. There was a website in the beginning (artemis project).
if you watch closely you can see that the remote isn’t folowing the absolute position of his hand. also, the sensitivity needs some serious tuning. i’m hopeful but skeptical for now.
March 23rd, 2007 at 5:13 am
[...] post by boggie and software by [...]
March 23rd, 2007 at 8:57 am
Is there any more info on this because I find it hard to understand the guy.
But I think in this video you can clearly see how sensitive the Wiimote is, there are always little bumps, no keeping still, so I hope if they ever use the Wiimote for PC Games unofficially that these kinda of things will be considered. I don’t think it was here, very shacky video.
March 23rd, 2007 at 9:37 am
kinda proves point to pixel is possible, not just pre scripted movements
March 23rd, 2007 at 1:24 pm
This is exciting to see. I didn’t realize how sensitive and responsive the remote was before this. Of course in a final game this would be ironed out to appear as smooth motion. I’m sorta curious about seeing more, like the steps in finalizing the motion so it is playable. There was a website in the beginning (artemis project).
March 23rd, 2007 at 5:33 pm
if you watch closely you can see that the remote isn’t folowing the absolute position of his hand. also, the sensitivity needs some serious tuning. i’m hopeful but skeptical for now.