Spider-Man 3, First look at the Wii title
IGN: You have a large streaming world on PS2, PSP and Wii. Since these systems are somewhat limited by the hardware, what sacrifices were made from the PS3/360 version of Manhattan?
Karthik Bala: Although all skus of Spider-Man 3 share the premise and overarching storyline of the movie, the game design on PS2, PSP, Wii differs from the PS3/360. Our overall goal was to play to the strengths of the various hardware platforms, giving a different player experience depending on their platform of choice. The PS2 version features a city that is 2.5 times bigger than the city in Spider-Man 2 PS2. The PSP version offers an expansive free roaming city gameplay on a portable system (which wasn’t there in SM2 PSP). The Wii version offers a whole new way of web shooting and swinging through the city. The Wii-mote and Nunchuk become your webshooters!
IGN: How will I use my Wiimote and Nunchuck to control Spider-Man?
Jonathan Mintz: Let’s start with the basics: running and jumping are controlled with the Nunchuk. As you might expect, using the Analog Stick moves Spidey. The Z Button is used for jumping.
But we know you’re not playing a Spider-Man game to run and jump – it’s all about the webs. When you’re web-swinging in Spider-Man 3, the Wii Remote and Nunchuk become Spider-Man’s right and left hands. By holding the B Button and moving the Wii Remote or holding the Z Button and moving the Nunchuk, Spider-Man will cast out his web lines in the direction that you move. Flick the controllers forward to swing down a street or whip them to the sides to power around a corner.
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