Kotaku, hands on with SSX February 27, 2007

First impressions when starting a run down the virtual mountains of Blur: they’ve got some nice lighting, looking directly at the sun at the top of the slope makes for some beyond-Gamecube graphical effects; this is hard to control, using the nunchuk for movement, the Wiimote for tricks; I don’t get it; I keep falling down, followed by some violent controller shaking; wait, I think I got it; I GOT IT!; this is pretty damn cool!
Like many Wii games, in SSX Blur, maneuvering a snowboarder (or skier) with the two-handed control scheme takes some getting used to. But you’ll find your hands, eyes and brain synching up quickly, changing your thought process from “How in the hell am I supposed to do this?” to “I can’t believe I just pulled that off.” I was nailing Ubertricks to the surprise of SSX Blur devs in no time.
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