
Namco Bandai Games revealed to IGN Wii on Tuesday that is planning to bring Space Station Tycoon, the latest in its series of Tycoon simulation titles, to Nintendo’s new console. The game is developed by Wahoo Studios, whose last project was the well-received Outpost Kaloki X for Xbox Live Arcade, and Space Station Tycoon shares much in common with its predecessor. Players use the Wii remote to manage galactic space stations, all the while increasing their income. The game comes to life with a unique storyline that revolves around witty banter and humorous plot progression. Space Station Tycoon is set for a summer 2007 release on Wii.
“Space Station Tycoon utilizes the creative and unique functionality of the Wii by allowing gamers to emerge themselves in a type of tycoon gameplay never before experienced,” said Makoto Iwai, executive vice president and COO of Namco Bandai Games. “Its fun-loving characters and off-the-wall space station scenarios should have Wii owners scrambling to get their stations thriving.”
IGN interviewed Namco Bandai Games producer Ben Cole and Wahoo Studios project manager and designer Brent Fox and Jeremy Throckmorton, here is some snippets of that interview:
IGN Wii: You’ve traditionally made PC games and recently jumped on board the Xbox 360. What drew you to Nintendo’s new console?
Brent Fox: Actually, Wahoo Studios has primarily been a console developer that ventured into independent game development by forming NinjaBee. The people at Wahoo Studios have worked on console games beginning with the PS1. We even have several members of our team that have development histories that go back even further — stuff like the original Game Boy, which is kind of crazy. We’ve seen and done it all, so we have a lot of history in this industry.
We have always been drawn to the creative spirit of Nintendo. They have been willing to try something new and different and support the kind of games we want to make. Everyone at Namco Bandai Games has been a lot fun to work with on this wacky project with monkeys and pirates in space. I can’t think of a better fit for this game other than the Wii. I know a lot of people give an answer like this, but they’re all speaking the truth – working on this system rocks.
IGN Wii: Are you planning to release additional content for the title via Nintendo’s WiiConnect24 service?
Brent Fox: We aren’t ready to make any announcements, but we can say that we are really excited about the possibilities that the Wii offers in this area. We are just beginning to explore the potential that the WiiConnect24 service provides.
IGN Wii: Finally, please tell all our Wii readers why they should be excited about Space Station Tycoon for Nintendo’s new system.
Brent Fox: It will be unique, and just like the Wii itself, even more fun to play than the name implies.
Jeremy Throckmorton: We’ve designed Space Station Tycoon specifically for the Wii, and with an open world full of wacky characters and customizable space stations. It’s simply unlike any other game out there.
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