Free 3D model of Wiimote, you’re welcome January 30, 2007


My Co-Worker, Pat Grubb, modeled this flawless Wiimote using 3D Studio Max 8, we’re going to be using it for various projects, but in the spirit of giving, we’re letting everyone download the .max file for free.
Download Wiimote 3D Studio Max file
Discuss this and more in our forums.
Follow WiiNintendo on Twitter.
Subscribe to our RSS Feed.
Comments (29) | 22,587 views






















January 30th, 2007 at 4:36 pm
What do you do for a living exactly, or is this a side project? Looks pretty awesome.
January 30th, 2007 at 4:41 pm
My official title is “Lead Multimedia Developer” I work on a wide variety of “multimedia” projects from web applications using php, mysql, javascript, actionscript to 3D modeling, motion graphics, and editing.
I work at a Multimedia and Video Production company in Philadelphia.
The Wiimote was done out of boredom by my co-worker, plus we’ll probably end up using it for certain things.
WiiNintendo.net is just a fansite/side project. If my dreams come true, I’ll be blogging for a living… I’m not holding my breath though.
January 30th, 2007 at 5:04 pm
[...] Check it out, a man by the name of Pat Grubb created this three dimensional model of the Wii Remote in 3D Studio Max, and he’s letting people download the .max file for free! Courtesy of Wii-Nintendo [...]
January 30th, 2007 at 7:01 pm
Grammar police: it’s “you’re”, not “your”. Don’t you listen to Strongbad?
January 30th, 2007 at 7:03 pm
Oops, sorry, that site didn’t accept my deep link to the mp3. Try this instead.
January 30th, 2007 at 8:36 pm
Nice work! I wish I’d get into 3D modeling on a PC or something. I’d like to try and model a DS or Nunchuk someday.
// Roth
January 30th, 2007 at 9:21 pm
forget a model give me a remote mod so i can control other devices! Wii tv anyone?
January 31st, 2007 at 10:44 am
What firm do you work for in Philadelphia? I did a lot of ActionScript while going to school there. It’s a small town…
January 31st, 2007 at 11:03 am
That’s really good, kudos!
I wish I could model that well :/
Thanks for letting us have it for free too.
(If you get bored again maybe make a Wii too
January 31st, 2007 at 11:53 am
@ Jamie
Hall Media Productions, Inc.
I think you may know Ian, he’s been working here for a couple months, he does freelance in NYC a lot. You may also know Laris.
January 31st, 2007 at 12:16 pm
Hey that’s a nice looking model! You think you could export a .fbx version for us non Max users?
January 31st, 2007 at 2:19 pm
@Robert, sure. Give me a minute.
January 31st, 2007 at 2:29 pm
FBX file:
http://www.sendspace.com/file/0fx8wk
February 4th, 2007 at 11:20 am
Thanks!!
February 6th, 2007 at 4:26 am
Hey
I was wondering if you could do us a nunchuck?
Thanks love the work.
Thanks
February 7th, 2007 at 7:44 pm
Dude it doesn’t download it just sits there a says that its waiting to download a file.
February 7th, 2007 at 8:25 pm
Wow, thats an awesome job.
I do have a request though. Could you please export it as an .obj? I run old modeling software.
Thanks
March 4th, 2007 at 7:32 am
.fbx link is dead
is there any chance of that .obj or some other open format?
March 29th, 2007 at 12:21 pm
[...] Wiimote model was created by WiiNintendo and can be downloaded here, so you can make your own stupid fun [...]
April 10th, 2007 at 11:59 pm
Can anyone give a .3ds file instead? That way I can import it to Blender.
May 7th, 2007 at 11:05 am
hi, as noodle_93 mentioned: can anyone export the .max file to a .3ds file to unse it in rhino. that would be very fantastic. thanx a million, dan.
May 11th, 2007 at 8:42 am
i would also like to get the .3ds version of it. i have no way of converting it. help please.
thank you
May 30th, 2007 at 3:20 pm
this is great! i was looking for one of these for my wiiflash / papervision project!
now if it was only a collada (.dae) file…. THANX!
June 20th, 2007 at 11:06 pm
Hello! Good Site! Thanks you! lzpozfosincd
June 28th, 2007 at 6:40 am
Hi,
I’ve converted the model to an OBJ model.
You can download it here: http://jorgecardoso.org/blog/index.php?/archives/84-Wiimote-3D-OBJ.html
Thanks for the model!!
jorge
February 25th, 2008 at 10:42 pm
what kind file would be work in blender?? I am just start to using blender. But, I hope you can provide this with a blender friendly version>
October 5th, 2008 at 8:08 pm
Very nice work. I wonder: would you consider putting an explicit Open Source license on this, so that people working on Free and Open Source Software projects can include it?
January 16th, 2009 at 12:36 pm
Thanks for this, am using this in a test scene with a Wiimote plugin for Unity, an perfectly awesome 3D engine (http://unity3d.com).
Made some model updates, wanted to share back;
- buttons are separate objects.
- tweaked the diffuse texture; A button.
- lights are separate objects (just colored planes for now).
- added nunchuck plug (no nunchuck model yet).
- elements are all named.
FBX can be found here:
http://www.bydesigngames.com/public/models/wiimote_redux_fbx.zip
Thanks again!
April 24th, 2009 at 9:55 am
Well done dude.
I’m looking to use my C coding experience to play with some Wii homebrew. all my experience is 2d :/ Do you know how one would go about displaying this model …Eg. compile -l3ds and use 3ds_show(&image) ??