WiiAction C++ Input Library

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From Daniel P. Wright

Four days after the UK release of the Nintendo Wii, I have completed the first version of the WiiAction C++ Input Library. It has a very clean interface, similar to Microsoft’s XInput.

Supported:
- All button presses
- Tilting (using internal “accelerometer”)
- Rumble

Yet to be supported:
- IR Triangulation (For the screen pointer)
- Sound
- Expansion ports (nunchuck etc)

No plans to support fully:
- Mii Data. It’s there and accessible, but the idea of writing a Mii Editor to actually edit or display the Miis bores me. It is possible to get the Mii name though, and use that on scoreboards and suchlike.

Technical Information:
The library is written in C++ using the Broadcom WIDCOMM DK. Demos compiled using this library require a WIDCOMM-compatible bluetooth dongle to support it. WiiAction is currently untested on other bluetooth stack formats.

More info on how to use this



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