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Sonic and the Secret Rings Impressions September 23, 2006

Filed under: Fanboy, News — Hochiminh @ 6:12 pm

Sonic and the Secret Rings impressions, provided by IGN.

Sega’s blue mascot seems particularly well-suited for the Nintendo Wii. Unlike some of the other gaming superheroes who have had to step it up to the Nth degree each time out, Sonic has been at his best when he’s stuck with what he was born to do: go fast. In the Wii game Sonic and the Secret Rings, that’s what he does, and from the looks of the TGS demo, he’s doing it well. The next-gen Sonic might get circles run around it by this Wii version, which looks great and moves fast and is full of non-stop action.

 

Stages in the game are meant to be just overwhelming in action. On hand here were two levels, Sand Oasis and Dinosaur Jungle. These stages were manic in their presentation, constantly shifting from one play sequence to another. Dinosaur Jungle had, for example, a dinosaur chase sequence where you must outrun a huge critter (this is, of course, after several other wild platforming sessions in the jungle), and when Sonic finally ditches the dino on a bridge and stops to catch his breath, a log comes bursting through the bridge from a nearby waterfall, and suddenly Sonic is riding the log flume ride back at full speed again. Not everything is full-tilt action, however. A prolonged scene in the Sand Oasis had Sonic shimmying across a series of ledges, carefully speeding up and stopping before booby traps and timed defenses skewered the hedgehog on a spear.As long as Sonic manages to hold up under multiple plays (the game’s structure does kind of make it feel like a game on rails rather than a real Sonic platformer, although since he’s had trouble platforming in 3D, we’ll take it this way and see what happens), this should be a really exciting entry in the series.

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