Spore Talk PC and Consoles

Will Wright proclaims that the Wii would be a more managable system for Spore.

Ever since Spore, the SimUniverse game, was announced for PCs, console gamers have been praying to their respective deities that the game would one day see a release on their system of choice. Rumors have been swarming recently that console versions of Spore are now a reality. We caught up with Will Wright, the man behind Spore, The Sims, and SimCity, to get the scoop on what may be the most anticipated game of 2007.

IGN: Can we confirm you plan to eventually bring Spore to other consoles? 

Will Wright: Well, we’re focusing solely on the PC version at the moment. But we’re thinking of Spore as a franchise, definitely, that will be across all platforms. Cellphones, too.

IGN: Would that be current- and next-gen systems?

Will Wright: It’s too early to say right now, no development has started for any of these platforms. But we really are interested in bringing the game to as many platforms as possible.

 

Will Wright (not to scale)

IGN: After the PC version is released next year, do you have any idea how long it might be until we see other versions pop up?

Will Wright: Again, our team is only working on the PC version right now. So it’s difficult to say.

IGN: Would the game need to be tailored for each system?

Will Wright: Yeah, that’s something we’re looking at. There are definitely things that work better on PCs than consoles. We might focus on certain aspects of the game for each version. The editors are a very big part of the game, but maybe it’s difficult to navigate through them on a console. There are some things you really want to do with a mouse.

IGN: Do you have any ideas of how the game would play on the Wii? 

Will Wright: We’ve been messing around with the Wii dev kit and we’re really interested in the possibilities there. It’s possible the editors might be more manageable on that system. The DS is also very interesting to us, as its control scheme could be very manageable for the game.

We’ve been messing around with the Wii dev kit and we’re really interested in the possibilities there. It’s possible the editors might be more manageable on that system. The DS is also very interesting to us, as its control scheme could be very manageable for the game.



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