Spore to come to Wii. Hopefully

Thank you, Wii Wright! Thank you. We just might get our wish for a Spore on the Wii.

The Sims creator that hinted at larger plans to expand the already-ambitious franchise.

“We’re looking at all the platforms for Spore, because we’re thinking about Spore as a franchise, not as a PC game. We’re going to do the PC game first, but really, what we’re trying to launch is an entire franchise that will be all across platforms.”

“It will probably take very different forms depending on the platforms. We might even pull out parts of the game — so you might be playing part of the game on a hand held platform, you might be playing the entire game but maybe more avatar-based on a console. The consoles are getting kind of different now — I think there’s a really interesting distinction between the Wii and the Xbox 360 and PS3. Something like the Wii offers a lot of interesting creative opportunities for the editors, with the controller.”

Cryptic words from Wright. On the subject of theoretically driving your own evolutionary creation around in the first person, Wright had the following to say:

“That’s been one of the ongoing problems with consoles: they don’t have a mouse. The mouse is a very good random-access device for putting on the screen; a console controller really makes you want the game avatar-based, so you move on character — that’s why RTS games suck on consoles. With Spore, about half the game is avatar-based already — the creature game and the space game — and it would be pretty easy for us to make the intermediate levels avatar-based, so from the beginning, we thought about how we could move Spore to platforms including consoles.”

And you thought Huxley was an ambitious effort.

These sorts of grand proclamations from on high naturally questions about how aspects like interconnectivity or interdependence between the various Spore ecosystems might work in the real world. At the moment things seem a little out of focus, but stay tuned to that microscope.

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