Wii Kiosks “Dangerous”
MTV suggests that kiosks for the Wii can be “dangerous” because of its long cord attachment.
More people are getting a chance to try the Nintendo Wii leading up to the console’s fall release and learning just how unusual playing the system really is. During a recent Nintendo media tour through New York, a few members of MTV News who don’t normally cover games gave the system a shot. Their virgin experiences swinging the Wii controller through “Metroid Prime 3: Corruption� and “Wii Sports� were full of laughter but also the threat of physical damage. The controllers used in Nintendo’s showcase version are attached by a long white cord that connects to some behind-the-curtain element of the demo rig. They have the slackness of a jump rope. That caused some problems when one of the Wii newcomers  whose retro tastes have his current playlist dominated by “Bases Loaded� and “Tecmo Super Bowl� on the old-school NES  tested the “Wii Sports� version of home-run derby. The controller is to be held like a baseball bat, and movement in real life would be matched to the batter’s swing in the game. The eager player swung big, trying to knock the ball out of the park. Each swing literally sent a wave through the long white cord, snapping it into a nearby cardboard display and generally threatening to tumble the whole setup apart. His home runs ranged a bit over 500 feet. The next person to test the derby took a tamer approach, threatening no furniture and making small, controlled swings. He hit more out of the park, and he hit them farther, more than 700 feet. So does the Wii favor smaller movement? Could a player making big gestures do just as well with a little more focus? It’s hard to say. But what is clear is that different gestures can work, meaning the Wii will allow for individualized play styles like no system before it. Just mind the furniture.
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