Nintendo Amusement Park May 31, 2006
Nintendo fans are known for their obsessive nature; it’s part of their lifeblood. Who knew such an infatuation with a fat, Italian plumber who can’t score with the chick he keeps saving would manifest itself into the conceptualization of an amusement park based on the principles of the platforming series: jumping, hitting blocks and destroying Goombas.That’s exactly what Dan Albritton, Noah Shibley and Quanya Chen have envisioned with the Nintendo Amusement Park, though; an idea that plans to harness mechanical technologies (how else will you jump so high?) to “give a player super powers which they must learn to control as they bound through a massive obstacle course in three-dimensional space.”
Ideally, they’d love to work with Nintendo and Disney to develop “an entirely new experience”, but they’re settling now on having a playable demonstration at someone’s booth at next year’s E3. Without branding, the three believe the quirky creation would cost somewhere in the range of $250,000, and they’re even willing to riff their own work for other characters and settings.
If you’re not exactly sure how this all works, we don’t blame you, and the best way to put it all together is to see it for yourself. Head over to Game Videos to see what we mean.
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