WiiNintendo




WiiNintendo Scavenger Hunt II: Yea or Nay? July 4, 2008

Filed under: News, Weekly Challenge — SirVenom @ 12:01 am

WiiNintendo Scavenger Hunt

Hello again, readers!

Hello to you who aren’t reading too… but since you aren’t reading, I feel perfectly at liberty to call you anything I want since you won’t notice. Those of you who are not reading this are… Goozacks.

Ok, that’s enough of the hellos…

Many of you may remember the week-long Scavenger Hunt that I hosted this April. Man, seems like last year… Anyway, we have been considering turning the event semiannual, setting the dates of the Hunts to Julys and Januarys.

Of course, that would mean that a Hunt would be hosted this month. Anyone up to the challenge?

Post your thoughts below!

Oh, one thing I forgot to mention… there will be prizes involved if we host another Hunt ;)

Articles on the first Hunt (the clues have been removed):

The First Day

The Second Day

The Third Day

The Fourth Day

Almost the Final Day

The Final Day

The Winner (Greatest scored the VC game of his choice)

The Solution Guide

Clues Removed

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First pics of Chrono Trigger DS July 3, 2008

Filed under: First Look, Nintendo DS — hey_suburbia @ 11:57 pm

Here are the first pics of Chrono Trigger DS on Nintendo DS unveiled by Shonen Jump magazine. The game will apparently be in 2D. The game should be released this Winter in Japan.

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WiiNintendo Game Night - Prizes, Live Feed, + More

Filed under: Exclusive, Fanboy, Online, Weekly Challenge — hey_suburbia @ 7:07 pm

There will be prizes, live feed, chat, etc..

Prizes include:

WarioWare - Smooth Moves
RedSteel
Madden ‘07
Super Monkey Ball
Free Loader
Wii fan mod
Wii glowing faceplate
component cables
DS case mods
20$ wii point cards

SO:

This Saturday at 8pm EST (The photo is wrong above, I have to climb back up the pole and change it…), that’s 5pm PST, midnight for people in the UK, and 10am for Australia.  Check what time this is at your location

Hit up our forums to vote on a game and get details:

1. Vote in Poll for which game you’d like to play (voting ends July 4th)
2. Say “You’re in” or “Can’t Make it”

JOIN IN OUR FORUM, WIIFUSE

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WiiWare: Megaman 9 Screenshot round-up

Filed under: Screens/Images, WiiWare — hey_suburbia @ 6:44 pm

Galaxy Man - A Portal-like level, where Mega Man is flung from point to point, using his momentum from each subsequent journey to propel himself further forward.

Plug Man - Contains the obligatory “disappearing block” puzzle.

Hornet Man - As the name suggests, there’s bees here - and lots of ‘em.

Jewel Man - Full of perilous swinging platforms to traverse.

Magma Man - Again, the clue’s in the name. Lots of lava and danger of instant death.

Concrete Man - Like Guts Man from previous games in the series.

Tornado Man - Said to be an incredibly difficult level set in mid-air, and complete with gut-wrenching leaps and spinning platforms.

Splash Woman - Yup, it’s a lady robot master designed by Inafune himself. Her level includes a bubble puzzle reminiscent of Mega Man 5.

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Skate It DOES use board for tricks, details/video + more

Filed under: First Look, News, Videos — hey_suburbia @ 6:32 pm

Despite reports suggesting the opposite, new press material from Electronic Arts has confirmed that Skate It for the Nintendo Wii does indeed allow Balance Board trickery, with players stepping on different areas of the accessory to initiate stunts.

It was thought that Electronic Arts’ Skate It for the Nintendo Wii wouldn’t feature Wii Balance Board controlled tricks, but new promotional material shows that it does!

EA has split the Balance Board into six different zones, each which perform different tricks, from ollies and nollies to kickflip and heel flips.

—————-

To start off, players will design their skater. Female skaters can be created, an option not found in the original Skate. You might notice your creation is silent — as he or she skates and falls he doesn’t utter the slightest grunt. He doesn’t recite prose during cut scenes. Voice work was originally recorded, but the developers felt hearing someone else’s voice hurt the player’s connectivity with their avatar. Instead, you’ll be hearing from your camera man who is following you around, documenting your performance. He’ll give you tips and act as your agent throughout the game.

Multiplayer modes are being implemented, but players won’t be skating at the same time. The developers believe part of the fun to be had with Skate It involves you and your friends checking out each other’s moves, and that’s hard to do when you’re all skating at the same time in split screen. So the multiplayer modes will have players taking turns, maybe heckling each other. If you prefer playing with the balance board, you can only have one connected to your Wii at a time, anyway.

In Action:


MORE

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Blast Works, Video Review

Filed under: News, Reviews, Videos — hey_suburbia @ 6:17 pm

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New Line Rider 2: Unbound video, 4th of July edition

Filed under: Exclusive, First Look, Videos — hey_suburbia @ 2:10 pm

Just in time for 4th of July TechDawg has created another amazing Line Rider 2: Unbound video celebrating the red, white and blue!!

Line Rider 2: Unbound for the Wii™, Nintendo DS™ and PC will be available this summer from Genius Products.

Download QuickTime - 640×480, 54.16MB

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New Castlevania Judgement - scan/pics

Filed under: Screens/Images — hey_suburbia @ 11:15 am

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FaceBreaker K.O. Party - Video Interview

Filed under: Interview, Videos — hey_suburbia @ 11:11 am
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Keiji Inafune Interviewed on Megaman 9

Filed under: First Look, Interview, News, WiiWare — hey_suburbia @ 11:10 am

megaman 9<

Keiji Inafune, creator of the Megaman series, was recently interviewed by GamesRadar about the upcoming Wiiware release of Megaman 9.

I designed pretty much every thing for Mega Man 1, such as the characters, pixel graphics, box art, and promotional illustration. From the second installment, I began getting involved in game production. My involvement in the franchise production has become deeper with each subsequent installment, and eventually, I started to manage development as well as promotions and marketing. For Mega Man X, I designed the characters, environments, and storyline, and from the latter half of the series, my main responsibilities have shifted over to producer duties. I was involved as mainly a producer in Mega Man Dash, Mega Man EXE, Mega Man Star Force, Mega Man Zero, and Mega Man ZX. This time in Mega Man 9 too, I am mainly acting as the producer.

For the first time in many years, we are developing an 8-bit game. This opportunity has awoken my sprit as a game designer. I’ve stepped closer to the designing team to get more hands-on with the graphics and game design. I’ve been more involved in the actual creation process this time, and even designed the bosses!

More

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Capcom: Spyborgs will make full use of Wii’s power

Filed under: News — hey_suburbia @ 11:05 am

spyborgs

Recently revealed Wii exclusive Spyborgs, the “Saturday Morning Cartoon” action adventure game from Bionic Studios and CAPCOM, is said to be a game that will push the Wii hardware to its limits. Touted by some as the next Zack and Wiki, it will be interesting to see if this game can live up to this aspiration, as well as gain acceptance from the core gamer. Unfortunately, we won’t be seeing this at E3, as CAPCOM says that the game will “lie low for a bit.”

When asked whether Capcom was planning to take full advantage of the Wii’s power, particularly after so many poor third party efforts so far, the firm’s Christian Svensoon simply said that “Spyborgs will be that product. Wait and see.”

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The Wiicast: Episode 94

Filed under: Fanboy, Friends, Rants/Opinions, Videos — hey_suburbia @ 10:54 am

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